|
|
@ -3335,7 +3335,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector |
|
|
|
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint) |
|
|
|
{ |
|
|
|
// NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width |
|
|
|
Vector2 sizeRatio = { size.y, size.x*(float)source.height/source.width }; |
|
|
|
Vector2 sizeRatio = { size.x*(float)source.height/source.width, size.y }; |
|
|
|
|
|
|
|
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); |
|
|
|
|
|
|
|