| @ -0,0 +1,190 @@ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib [shapes] example - rlgl beginner triangle | |||||
| * | |||||
| * Example complexity rating: [★★☆☆] 2/4 | |||||
| * | |||||
| * Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev | |||||
| * | |||||
| * Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) | |||||
| * | |||||
| * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |||||
| * BSD-like license that allows static linking with closed source software | |||||
| * | |||||
| * Copyright (c) 2025-2025 Robin (@RobinsAviary) | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| #include "rlgl.h" | |||||
| #include "raymath.h" | |||||
| //------------------------------------------------------------------------------------ | |||||
| // Program main entry point | |||||
| //------------------------------------------------------------------------------------ | |||||
| int main(void) | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| const int screenWidth = 800; | |||||
| const int screenHeight = 450; | |||||
| SetConfigFlags(FLAG_MSAA_4X_HINT); | |||||
| InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rlgl beginner triangle"); | |||||
| // Starting postions and rendered triangle positions | |||||
| Vector2 startingPositions[] = {{ 400.0f, 150.0f }, { 300.0f, 300.0f }, { 500.0f, 300.0f }}; | |||||
| Vector2 trianglePositions[] = { startingPositions[0], startingPositions[1], startingPositions[2] }; | |||||
| // Currently selected vertex, -1 means none | |||||
| int triangleIndex = -1; | |||||
| SetTargetFPS(60); | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Reset index on release | |||||
| if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) | |||||
| { | |||||
| triangleIndex = -1; | |||||
| } | |||||
| // If the user has selected a vertex, offset it by the mouse's delta this frame | |||||
| if (triangleIndex != -1) | |||||
| { | |||||
| Vector2 *position = &trianglePositions[triangleIndex]; | |||||
| Vector2 mouseDelta = GetMouseDelta(); | |||||
| position->x += mouseDelta.x; | |||||
| position->y += mouseDelta.y; | |||||
| } | |||||
| // Enable/disable backface culling (2-sided triangles, slower to render) | |||||
| if (IsKeyPressed(KEY_LEFT)) | |||||
| { | |||||
| rlEnableBackfaceCulling(); | |||||
| } | |||||
| if (IsKeyPressed(KEY_RIGHT)) | |||||
| { | |||||
| rlDisableBackfaceCulling(); | |||||
| } | |||||
| // Reset triangle vertices to starting positions and reset backface culling | |||||
| if (IsKeyPressed(KEY_R)) | |||||
| { | |||||
| trianglePositions[0] = startingPositions[0]; | |||||
| trianglePositions[1] = startingPositions[1]; | |||||
| trianglePositions[2] = startingPositions[2]; | |||||
| rlEnableBackfaceCulling(); | |||||
| } | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| BeginDrawing(); | |||||
| ClearBackground(RAYWHITE); | |||||
| if (IsKeyDown(KEY_SPACE)) | |||||
| { | |||||
| // Draw triangle with lines | |||||
| rlBegin(RL_LINES); | |||||
| // Three lines, six points | |||||
| // Define color for next vertex | |||||
| rlColor4ub(255, 0, 0, 255); | |||||
| // Define vertex | |||||
| rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); | |||||
| rlColor4ub(0, 255, 0, 255); | |||||
| rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); | |||||
| rlColor4ub(0, 255, 0, 255); | |||||
| rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); | |||||
| rlColor4ub(0, 0, 255, 255); | |||||
| rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); | |||||
| rlColor4ub(0, 0, 255, 255); | |||||
| rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); | |||||
| rlColor4ub(255, 0, 0, 255); | |||||
| rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); | |||||
| rlEnd(); | |||||
| } | |||||
| else | |||||
| { | |||||
| // Draw triangle as a triangle | |||||
| rlBegin(RL_TRIANGLES); | |||||
| // One triangle, three points | |||||
| // Define color for next vertex | |||||
| rlColor4ub(255, 0, 0, 255); | |||||
| // Define vertex | |||||
| rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); | |||||
| rlColor4ub(0, 255, 0, 255); | |||||
| rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); | |||||
| rlColor4ub(0, 0, 255, 255); | |||||
| rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); | |||||
| rlEnd(); | |||||
| } | |||||
| // Render the vertex handles, reacting to mouse movement/input | |||||
| for (unsigned int i = 0; i < 3; i++) | |||||
| { | |||||
| Vector2 position = trianglePositions[i]; | |||||
| float size = 4.0f; | |||||
| Vector2 mousePosition = GetMousePosition(); | |||||
| // If the cursor is within the handle circle | |||||
| if (Vector2Distance(mousePosition, position) < size) | |||||
| { | |||||
| float fillAlpha = 0.0f; | |||||
| if (triangleIndex == -1) | |||||
| { | |||||
| fillAlpha = 0.5f; | |||||
| } | |||||
| // If handle selected/clicked | |||||
| if (i == triangleIndex) | |||||
| { | |||||
| fillAlpha = 1.0f; | |||||
| } | |||||
| // If clicked, set selected index to handle index | |||||
| if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) | |||||
| { | |||||
| triangleIndex = i; | |||||
| } | |||||
| // If visible, draw DARKGRAY circle with varying alpha. | |||||
| if (fillAlpha > 0.0f) | |||||
| { | |||||
| Color fillColor = ColorAlpha(DARKGRAY, fillAlpha); | |||||
| DrawCircleV(position, size, fillColor); | |||||
| } | |||||
| } | |||||
| // Draw handle outline | |||||
| DrawCircleLinesV(position, size, BLACK); | |||||
| } | |||||
| // Draw controls | |||||
| DrawText("space for lines\nleft for backface culling\nright for no backface culling\nclick and drag points\nr to reset", 10, 10, 20, DARKGRAY); | |||||
| EndDrawing(); | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||