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			@ -221,7 +221,7 @@ extern void LoadDefaultFont(void) | 
			
		
		
	
		
			
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			        defaultFont.chars[i].value = 32 + i;  // First char is 32 | 
			
		
		
	
		
			
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			        defaultFont.chars[i].rec.x = (float)currentPosX; | 
			
		
		
	
		
			
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			        defaultFont.chars[i].rec.y = (float)charsDivisor + currentLine*(charsHeight + charsDivisor); | 
			
		
		
	
		
			
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			        defaultFont.chars[i].rec.y = (float)p">(charsDivisor + currentLine*(charsHeight + charsDivisor)); | 
			
		
		
	
		
			
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			        defaultFont.chars[i].rec.width = (float)charsWidth[i]; | 
			
		
		
	
		
			
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			        defaultFont.chars[i].rec.height = (float)charsHeight; | 
			
		
		
	
		
			
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			@ -234,7 +234,7 @@ extern void LoadDefaultFont(void) | 
			
		
		
	
		
			
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			            testPosX = currentPosX; | 
			
		
		
	
		
			
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			            defaultFont.chars[i].rec.x = (float)charsDivisor; | 
			
		
		
	
		
			
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			            defaultFont.chars[i].rec.y = (float)charsDivisor + currentLine*(charsHeight + charsDivisor); | 
			
		
		
	
		
			
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			            defaultFont.chars[i].rec.y = (float)p">(charsDivisor + currentLine*(charsHeight + charsDivisor)); | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        else currentPosX = testPosX; | 
			
		
		
	
		
			
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			@ -244,7 +244,7 @@ extern void LoadDefaultFont(void) | 
			
		
		
	
		
			
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			        defaultFont.chars[i].advanceX = 0; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    defaultFont.baseSize = (int) defaultFont.chars[0].rec.height; | 
			
		
		
	
		
			
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			    defaultFont.baseSize = (int)defaultFont.chars[0].rec.height; | 
			
		
		
	
		
			
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			    TraceLog(LOG_INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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			@ -367,8 +367,6 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c | 
			
		
		
	
		
			
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			    // NOTE: ascent is equivalent to font baseline | 
			
		
		
	
		
			
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			    int ascent, descent, lineGap; | 
			
		
		
	
		
			
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			    stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap); | 
			
		
		
	
		
			
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			    ascent *= (int) scaleFactor; | 
			
		
		
	
		
			
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			    descent *= (int) scaleFactor; | 
			
		
		
	
		
			
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			    // Fill fontChars in case not provided externally | 
			
		
		
	
		
			
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			    // NOTE: By default we fill charsCount consecutevely, starting at 32 (Space) | 
			
		
		
	
	
		
			
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			@ -397,17 +395,17 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c | 
			
		
		
	
		
			
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			        chars[i].rec.width = (float)chw; | 
			
		
		
	
		
			
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			        chars[i].rec.height = (float)chh; | 
			
		
		
	
		
			
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			        chars[i].offsetY += ascent; | 
			
		
		
	
		
			
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			        chars[i].offsetY += p">(int)((float)ascent*scaleFactor); | 
			
		
		
	
		
			
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			        // Get bounding box for character (may be offset to account for chars that dip above or below the line) | 
			
		
		
	
		
			
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			        int chX1, chY1, chX2, chY2; | 
			
		
		
	
		
			
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			        stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2); | 
			
		
		
	
		
			
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			        TraceLog(LOG_DEBUG, "Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1); | 
			
		
		
	
		
			
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			        TraceLog(LOG_DEBUG, "Character offsetY: %i", ascent + chY1); | 
			
		
		
	
		
			
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			        TraceLog(LOG_DEBUG, "Character offsetY: %i", p">(int)((float)ascent*scaleFactor) + chY1); | 
			
		
		
	
		
			
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			        stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); | 
			
		
		
	
		
			
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			        chars[i].advanceX *= p">(int) scaleFactor; | 
			
		
		
	
		
			
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			        chars[i].advanceX *= scaleFactor; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    free(fontBuffer); | 
			
		
		
	
	
		
			
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			@ -887,7 +885,7 @@ static Font LoadImageFont(Image image, Color key, int firstChar) | 
			
		
		
	
		
			
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			        spriteFont.chars[i].advanceX = 0; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    spriteFont.baseSize = (int) spriteFont.chars[0].rec.height; | 
			
		
		
	
		
			
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			    spriteFont.baseSize = (int)spriteFont.chars[0].rec.height; | 
			
		
		
	
		
			
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			    TraceLog(LOG_INFO, "Image file loaded correctly as Font"); | 
			
		
		
	
		
			
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