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pull/1449/head
Ray 5 anni fa
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      src/models.c

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src/models.c Vedi File

@ -2602,13 +2602,6 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
for (int i = 0; i < model.meshCount; i++)
{
// TODO: Review color + tint premultiplication mechanism
// (codifies) Ray not only does this work as expected but
// multiplying *is* definately the way to tint
// can we call it reviewed ?
// would you prefer an extra model.tint, that rlDrawMesh uses ?
Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
Color colorTint = WHITE;

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