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@ -2016,6 +2016,22 @@ int InitPlatform(void) |
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// Init window |
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#if defined(USING_VERSION_SDL3) |
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platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags); |
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// NOTE: SDL3 no longer enables TextInput by default, so this is needed to preserve the behaviour and keep GetCharPressed working. |
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// This code is derived from SDL before the change was made: https://github.com/libsdl-org/SDL/commit/72fc6f86e5d605a3787222bc7dc18c5379047f4a. |
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const char *enableOSK = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD); |
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if (enableOSK == NULL) |
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{ |
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0"); |
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} |
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if (!SDL_StartTextInput(platform.window)) |
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{ |
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TRACELOG(LOG_WARNING, "SDL: Failed to start text input: %s", SDL_GetError()); |
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} |
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if (enableOSK == NULL) |
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{ |
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL); |
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} |
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#else |
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platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags); |
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#endif |
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