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@ -307,9 +307,15 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) |
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} |
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// Calculate angle from two vectors |
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// Parameters need to be normalized |
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RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) |
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{ |
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float result = -acos(v1.x*v2.x + v1.y*v2.y); |
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float dotProduct = v1.x*v2.x + v1.y*v2.y; // Dot product |
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float t = dotProduct < -1 ? -1 : dotProduct; // Clamp |
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if (t > 1) t = 1; |
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float result = acosf(t); |
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return result; |
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} |
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