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raylib Oculus Rift CV1 example... IT WORKS!!!

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raysan5 8 anni fa
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d1a5374ac4
1 ha cambiato i file con 10 aggiunte e 7 eliminazioni
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    -7
      examples/core_oculus_rift.c

+ 10
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examples/core_oculus_rift.c Vedi File

@ -2,6 +2,9 @@
*
* raylib [core] example - Oculus Rift CV1
*
* Compile example using:
* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
*
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
@ -21,8 +24,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
InitOculusDevice();
// Define the camera to look into our 3d world
// Define the camera to look into our 3d world
Camera camera;
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
@ -30,8 +33,8 @@ int main()
camera.fovy = 45.0f; // Camera field-of-view Y
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
SetTargetFPS(90); // Set our game to run at 90 frames-per-second
o">//SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@ -58,13 +61,13 @@ int main()
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
End3dMode();
}
EndOculusDrawing()
EndOculusDrawing();
EndDrawing();
//----------------------------------------------------------------------------------
@ -72,7 +75,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
CloseOculusdevice(); // Close Oculus Rift device
CloseOculusDevice(); // Close Oculus Rift device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

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