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@ -2,6 +2,9 @@ |
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* |
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* raylib [core] example - Oculus Rift CV1 |
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* |
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* Compile example using: |
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 |
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* |
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* This example has been created using raylib 1.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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@ -21,8 +24,8 @@ int main() |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); |
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InitOculusDevice(); |
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// Define the camera to look into our 3d world |
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// Define the camera to look into our 3d world |
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Camera camera; |
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camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position |
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point |
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@ -30,8 +33,8 @@ int main() |
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camera.fovy = 45.0f; // Camera field-of-view Y |
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; |
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SetTargetFPS(90); // Set our game to run at 90 frames-per-second |
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o">//SetTargetFPS(90); // Set our game to run at 90 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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@ -58,13 +61,13 @@ int main() |
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); |
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); |
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DrawGrid(10, 1.0f); |
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End3dMode(); |
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} |
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EndOculusDrawing() |
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EndOculusDrawing(); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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@ -72,7 +75,7 @@ int main() |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseOculusdevice(); // Close Oculus Rift device |
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CloseOculusDevice(); // Close Oculus Rift device |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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