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Some formatting tweaks

pull/897/head
Ray 5 yıl önce
ebeveyn
işleme
d21422687a
2 değiştirilmiş dosya ile 58 ekleme ve 39 silme
  1. +57
    -38
      src/text.c
  2. +1
    -1
      src/textures.c

+ 57
- 38
src/text.c Dosyayı Görüntüle

@ -686,10 +686,8 @@ void UnloadFont(Font font)
// NOTE: Make sure spriteFont is not default font (fallback)
if (font.texture.id != GetFontDefault().texture.id)
{
for (int i = 0; i < font.charsCount; i++)
{
RL_FREE(font.chars[i].data);
}
for (int i = 0; i < font.charsCount; i++) RL_FREE(font.chars[i].data);
UnloadTexture(font.texture);
RL_FREE(font.chars);
@ -723,18 +721,18 @@ void DrawFPS(int posX, int posY)
// as possible and a `?`(0x3f) codepoint is returned. `count` will hold the total number of bytes processed.
// NOTE: the standard says U+FFFD should be returned in case of errors but that character is not supported by the default font in raylib
// TODO: optimize this code for speed!!
int GetNextCodepoint(const char* text, int* count)
int GetNextCodepoint(const char *text, int *count)
{
/*
UTF8 specs from https://www.ietf.org/rfc/rfc3629.txt
UTF8 specs from https://www.ietf.org/rfc/rfc3629.txt
Char. number range | UTF-8 octet sequence
Char. number range | UTF-8 octet sequence
(hexadecimal) | (binary)
--------------------+---------------------------------------------
0000 0000-0000 007F | 0xxxxxxx
0000 0080-0000 07FF | 110xxxxx 10xxxxxx
0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
--------------------+---------------------------------------------
0000 0000-0000 007F | 0xxxxxxx
0000 0080-0000 07FF | 110xxxxx 10xxxxxx
0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
*/
// NOTE: on decode errors we return as soon as possible
@ -743,69 +741,90 @@ int GetNextCodepoint(const char* text, int* count)
int o = (unsigned char)(text[0]); // The first UTF8 octet
*count = 1;
if( o <= 0x7f )
if (o <= 0x7f)
{
// Only one octet (ASCII range x00-7F)
c = text[0];
}
else if((o & 0xe0) == 0xc0)
else if ((o & 0xe0) == 0xc0)
{
// Two octets
// [0]xC2-DF [1]UTF8-tail(x80-BF)
unsigned char o1 = text[1];
if(o1 == '\0' || (o1 >> 6) != 2 ) {*count = 2; return c; } // Unexpected sequence
if(o >= 0xc2 && o <= 0xdf)
if ((o1 == '\0') || ((o1 >> 6) != 2)) { *count = 2; return c; } // Unexpected sequence
if ((o >= 0xc2) && (o <= 0xdf))
{
c = ((o & 0x1f) << 6) | (o1 & 0x3f);
*count = 2;
}
}
else if( (o & 0xf0) == 0xe0 )
else if ((o & 0xf0) == 0xe0)
{
// Three octets
unsigned char o1 = text[1], o2 = '\0';
if(o1 == '\0' || (o1 >> 6) != 2) { *count = 2; return c; } // Unexpected sequence
unsigned char o1 = text[1];
unsigned char o2 = '\0';
if ((o1 == '\0') || ((o1 >> 6) != 2)) { *count = 2; return c; } // Unexpected sequence
o2 = text[2];
if(o2 == '\0' || (o2 >> 6) != 2) {*count = 3; return c; } // Unexpected sequence
/* [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF)
[0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF)
[0]xED [1]x80-9F [2]UTF8-tail(x80-BF)
[0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF)
if ((o2 == '\0') || ((o2 >> 6) != 2)) { *count = 3; return c; } // Unexpected sequence
/*
[0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF)
[0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF)
[0]xED [1]x80-9F [2]UTF8-tail(x80-BF)
[0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF)
*/
if((o == 0xe0 && !(o1 >= 0xa0 && o1 <= 0xbf)) || (o == 0xed && !(o1 >= 0x80 && o1 <= 0x9f)) ) {*count = 2; return c;}
if(o >= 0xe0 && 0 <= 0xef)
if (((o == 0xe0) && !((o1 >= 0xa0) && (o1 <= 0xbf))) ||
((o == 0xed) && !((o1 >= 0x80) && (o1 <= 0x9f)))) { *count = 2; return c; }
if ((o >= 0xe0) && (0 <= 0xef))
{
c = ((o & 0xf) << 12) | ((o1 & 0x3f) << 6) | (o2 & 0x3f);
*count = 3;
}
}
else if( (o & 0xf8) == 0xf0 )
else if ((o & 0xf8) == 0xf0)
{
// Four octets
if(o > 0xf4) return c;
if (o > 0xf4) return c;
unsigned char o1 = text[1];
unsigned char o2 = '\0';
unsigned char o3 = '\0';
if ((o1 == '\0') || ((o1 >> 6) != 2)) { *count = 2; return c; } // Unexpected sequence
unsigned char o1 = text[1], o2 = '\0', o3 = '\0';
if(o1 == '\0' || (o1 >> 6) != 2) { *count = 2; return c; } // Unexpected sequence
o2 = text[2];
if(o2 == '\0' || (o2 >> 6) != 2) { *count = 3; return c; } // Unexpected sequence
if ((o2 == '\0') || ((o2 >> 6) != 2)) { *count = 3; return c; } // Unexpected sequence
o3 = text[3];
if(o3 == '\0' || (o3 >> 6) != 2) { *count = 4; return c; } // Unexpected sequence
/* [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail
[0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail
[0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail
if ((o3 == '\0') || ((o3 >> 6) != 2)) { *count = 4; return c; } // Unexpected sequence
/*
[0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail
[0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail
[0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail
*/
if((o == 0xf0 && !(o1 >= 0x90 && o1 <= 0xbf)) || (o == 0xf4 && !( o1 >= 0x80 && o1 <= 0x8f)) ) { *count = 2; return c; } // Unexpected sequence
if( o >= 0xf0)
if (((o == 0xf0) && !((o1 >= 0x90) && (o1 <= 0xbf))) ||
((o == 0xf4) && !((o1 >= 0x80) && (o1 <= 0x8f)))) { *count = 2; return c; } // Unexpected sequence
if (o >= 0xf0)
{
c = ((o & 0x7) << 18) | ((o1 & 0x3f) << 12) | ((o2 & 0x3f) << 6) | (o3 & 0x3f);
*count = 4;
}
}
if(c > 0x10ffff) c = 0x3f; // Codepoints after U+10ffff are invalid
if (c > 0x10ffff) c = 0x3f; // Codepoints after U+10ffff are invalid
return c;
}

+ 1
- 1
src/textures.c Dosyayı Görüntüle

@ -746,7 +746,7 @@ Image GetTextureData(Texture2D texture)
}
// Get pixel data from GPU frontbuffer and return an Image (screenshot)
RLAPI Image GetScreenData(void)
Image GetScreenData(void)
{
Image image = { 0 };

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