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/******************************************************************************************* |
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* |
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* raylib [audio] example - Mixed audio processing |
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* |
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* Example originally created with raylib 4.2, last time updated with raylib 4.2 |
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* |
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* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5) |
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* |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2023 hkc (@hatkidchan) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include <math.h> |
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static float exponent = 1.0f; // Audio exponentiation value |
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static float averageVolume[400] = { 0.0f }; // Average volume history |
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//------------------------------------------------------------------------------------ |
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// Audio processing function |
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//------------------------------------------------------------------------------------ |
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void ProcessAudio(void *buffer, unsigned int frames) |
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{ |
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float *samples = (float *)buffer; // Samples internally stored as <float>s |
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float average = 0.0f; // Temporary average volume |
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for (unsigned int frame = 0; frame < frames; frame++) |
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{ |
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float *left = &samples[frame * 2 + 0], *right = &samples[frame * 2 + 1]; |
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*left = powf(fabsf(*left), exponent) * ( (*left < 0.0f)? -1.0f : 1.0f ); |
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*right = powf(fabsf(*right), exponent) * ( (*right < 0.0f)? -1.0f : 1.0f ); |
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average += fabsf(*left) / frames; // accumulating average volume |
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average += fabsf(*right) / frames; |
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} |
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// Moving history to the left |
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for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1]; |
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averageVolume[399] = average; // Adding last average value |
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} |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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//------------------------------------------------------------------------------------ |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output"); |
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InitAudioDevice(); // Initialize audio device |
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AttachAudioMixedProcessor(ProcessAudio); |
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Music music = LoadMusicStream("resources/country.mp3"); |
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Sound sound = LoadSound("resources/coin.wav"); |
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PlayMusicStream(music); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateMusicStream(music); // Update music buffer with new stream data |
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// Modify processing variables |
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//---------------------------------------------------------------------------------- |
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if (IsKeyPressed(KEY_LEFT)) exponent -= 0.05f; |
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if (IsKeyPressed(KEY_RIGHT)) exponent += 0.05f; |
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if (exponent <= 0.5f) exponent = 0.5f; |
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if (exponent >= 3.0f) exponent = 3.0f; |
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if (IsKeyPressed(KEY_SPACE)) PlaySound(sound); |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); |
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DrawText(TextFormat("EXPONENT = %.2f", exponent), 215, 180, 20, LIGHTGRAY); |
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DrawRectangle(199, 199, 402, 34, LIGHTGRAY); |
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for (int i = 0; i < 400; i++) |
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{ |
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DrawLine(201 + i, 232 - averageVolume[i] * 32, 201 + i, 232, MAROON); |
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} |
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DrawRectangleLines(199, 199, 402, 34, GRAY); |
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DrawText("PRESS SPACE TO PLAY OTHER SOUND", 200, 250, 20, LIGHTGRAY); |
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DrawText("USE LEFT AND RIGHT ARROWS TO ALTER DISTORTION", 140, 280, 20, LIGHTGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadMusicStream(music); // Unload music stream buffers from RAM |
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DetachAudioMixedProcessor(ProcessAudio); // Disconnect audio processor |
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |