Bladeren bron

update examples with difficulty stars

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132 gewijzigde bestanden met toevoegingen van 265 en 1 verwijderingen
  1. +2
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      examples/audio/audio_mixed_processor.c
  2. +2
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      examples/audio/audio_module_playing.c
  3. +2
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      examples/audio/audio_music_stream.c
  4. +2
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      examples/audio/audio_raw_stream.c
  5. +2
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      examples/audio/audio_sound_loading.c
  6. +2
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      examples/audio/audio_sound_multi.c
  7. +2
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      examples/audio/audio_stream_effects.c
  8. +2
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      examples/core/core_2d_camera.c
  9. +2
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      examples/core/core_2d_camera_mouse_zoom.c
  10. +2
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      examples/core/core_2d_camera_platformer.c
  11. +2
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      examples/core/core_2d_camera_split_screen.c
  12. +2
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      examples/core/core_3d_camera_first_person.c
  13. +2
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      examples/core/core_3d_camera_free.c
  14. +2
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      examples/core/core_3d_camera_mode.c
  15. +2
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      examples/core/core_3d_camera_split_screen.c
  16. +2
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      examples/core/core_3d_picking.c
  17. +2
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      examples/core/core_automation_events.c
  18. +2
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      examples/core/core_basic_screen_manager.c
  19. +2
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      examples/core/core_basic_window.c
  20. +2
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      examples/core/core_custom_frame_control.c
  21. +2
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      examples/core/core_custom_logging.c
  22. +2
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      examples/core/core_drop_files.c
  23. +2
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      examples/core/core_input_gamepad.c
  24. +2
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      examples/core/core_input_gestures.c
  25. +2
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      examples/core/core_input_keys.c
  26. +2
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      examples/core/core_input_mouse.c
  27. +2
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      examples/core/core_input_mouse_wheel.c
  28. +2
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      examples/core/core_input_multitouch.c
  29. +2
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      examples/core/core_loading_thread.c
  30. +2
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      examples/core/core_random_values.c
  31. +2
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      examples/core/core_scissor_test.c
  32. +2
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      examples/core/core_smooth_pixelperfect.c
  33. +2
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      examples/core/core_storage_values.c
  34. +2
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      examples/core/core_vr_simulator.c
  35. +2
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      examples/core/core_window_flags.c
  36. +2
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      examples/core/core_window_letterbox.c
  37. +2
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      examples/core/core_window_should_close.c
  38. +2
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      examples/core/core_world_screen.c
  39. +2
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      examples/models/models_animation.c
  40. +2
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      examples/models/models_billboard.c
  41. +2
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      examples/models/models_box_collisions.c
  42. +2
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      examples/models/models_cubicmap.c
  43. +2
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      examples/models/models_draw_cube_texture.c
  44. +2
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      examples/models/models_first_person_maze.c
  45. +2
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      examples/models/models_geometric_shapes.c
  46. +2
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      examples/models/models_heightmap.c
  47. +2
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      examples/models/models_loading.c
  48. +2
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      examples/models/models_loading_gltf.c
  49. +2
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      examples/models/models_loading_m3d.c
  50. +2
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      examples/models/models_loading_vox.c
  51. +2
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      examples/models/models_mesh_generation.c
  52. +2
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      examples/models/models_mesh_picking.c
  53. +2
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      examples/models/models_orthographic_projection.c
  54. +2
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      examples/models/models_rlgl_solar_system.c
  55. +2
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      examples/models/models_skybox.c
  56. +2
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      examples/models/models_waving_cubes.c
  57. +2
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      examples/models/models_yaw_pitch_roll.c
  58. +2
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      examples/shaders/shaders_basic_lighting.c
  59. +2
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      examples/shaders/shaders_custom_uniform.c
  60. +2
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      examples/shaders/shaders_deferred_render.c
  61. +2
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      examples/shaders/shaders_eratosthenes.c
  62. +2
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      examples/shaders/shaders_fog.c
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      examples/shaders/shaders_hot_reloading.c
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      examples/shaders/shaders_hybrid_render.c
  65. +2
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      examples/shaders/shaders_julia_set.c
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      examples/shaders/shaders_lightmap.c
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      examples/shaders/shaders_mesh_instancing.c
  68. +2
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      examples/shaders/shaders_model_shader.c
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      examples/shaders/shaders_multi_sample2d.c
  70. +2
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      examples/shaders/shaders_palette_switch.c
  71. +2
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      examples/shaders/shaders_postprocessing.c
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      examples/shaders/shaders_raymarching.c
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      examples/shaders/shaders_shapes_textures.c
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      examples/shaders/shaders_simple_mask.c
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      examples/shaders/shaders_spotlight.c
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      examples/shaders/shaders_texture_drawing.c
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      examples/shaders/shaders_texture_outline.c
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      examples/shaders/shaders_texture_tiling.c
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      examples/shaders/shaders_texture_waves.c
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      examples/shaders/shaders_write_depth.c
  81. +2
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      examples/shapes/shapes_basic_shapes.c
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      examples/shapes/shapes_bouncing_ball.c
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      examples/shapes/shapes_collision_area.c
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      examples/shapes/shapes_colors_palette.c
  85. +2
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      examples/shapes/shapes_draw_circle_sector.c
  86. +2
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      examples/shapes/shapes_draw_rectangle_rounded.c
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      examples/shapes/shapes_draw_ring.c
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      examples/shapes/shapes_easings_ball_anim.c
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      examples/shapes/shapes_easings_box_anim.c
  90. +2
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      examples/shapes/shapes_easings_rectangle_array.c
  91. +2
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      examples/shapes/shapes_following_eyes.c
  92. +2
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      examples/shapes/shapes_lines_bezier.c
  93. +2
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      examples/shapes/shapes_logo_raylib.c
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      examples/shapes/shapes_logo_raylib_anim.c
  95. +2
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      examples/shapes/shapes_rectangle_scaling.c
  96. +2
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      examples/shapes/shapes_splines_drawing.c
  97. +2
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      examples/shapes/shapes_top_down_lights.c
  98. +2
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      examples/text/text_codepoints_loading.c
  99. +2
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      examples/text/text_draw_3d.c
  100. +2
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      examples/text/text_font_filters.c

+ 2
- 0
examples/audio/audio_mixed_processor.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [audio] example - Mixed audio processing
*
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/audio/audio_module_playing.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [audio] example - Module playing (streaming)
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.5, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/audio/audio_music_stream.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [audio] example - Music playing (streaming)
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/audio/audio_raw_stream.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [audio] example - Raw audio streaming
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 1.6, last time updated with raylib 4.2
*
* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)

+ 2
- 0
examples/audio/audio_sound_loading.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [audio] example - Sound loading and playing
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.1, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/audio/audio_sound_multi.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [audio] example - Playing sound multiple times
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.6
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/audio/audio_stream_effects.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [audio] example - Music stream processing effects
*
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 4.2, last time updated with raylib 5.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_2d_camera.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - 2D Camera system
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.5, last time updated with raylib 3.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_2d_camera_mouse_zoom.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - 2d camera mouse zoom
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_2d_camera_platformer.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - 2D Camera platformer
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
*
* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)

+ 2
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examples/core/core_2d_camera_split_screen.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - 2d camera split screen
*
* Example complexity rating: [] 4/4
*
* Addapted from the core_3d_camera_split_screen example:
* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
*

+ 2
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examples/core/core_3d_camera_first_person.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - 3d camera first person
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_3d_camera_free.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Initialize 3d camera free
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_3d_camera_mode.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Initialize 3d camera mode
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_3d_camera_split_screen.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - 3d cmaera split screen
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 3.7, last time updated with raylib 4.0
*
* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/core/core_3d_picking.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Picking in 3d mode
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_automation_events.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - automation events
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
*
* Example based on 2d_camera_platformer example by arvyy (@arvyy)

+ 2
- 0
examples/core/core_basic_screen_manager.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] examples - basic screen manager
*
* Example complexity rating: [] 1/4
*
* NOTE: This example illustrates a very simple screen manager based on a states machines
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0

+ 2
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examples/core/core_basic_window.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Basic window
*
* Example complexity rating: [] 1/4
*
* Welcome to raylib!
*
* To test examples, just press F6 and execute 'raylib_compile_execute' script

+ 2
- 0
examples/core/core_custom_frame_control.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - custom frame control
*
* Example complexity rating: [] 4/4
*
* NOTE: WARNING: This is an example for advanced users willing to have full control over
* the frame processes. By default, EndDrawing() calls the following processes:
* 1. Draw remaining batch data: rlDrawRenderBatchActive()

+ 2
- 0
examples/core/core_custom_logging.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Custom logging
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/core/core_drop_files.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Windows drop files
*
* Example complexity rating: [] 2/4
*
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
*
* Example originally created with raylib 1.3, last time updated with raylib 4.2

+ 2
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examples/core/core_input_gamepad.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Gamepad input
*
* Example complexity rating: [] 1/4
*
* NOTE: This example requires a Gamepad connected to the system
* raylib is configured to work with the following gamepads:
* - Xbox 360 Controller (Xbox 360, Xbox One)

+ 2
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examples/core/core_input_gestures.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Input Gestures Detection
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.4, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_input_keys.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Keyboard input
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_input_mouse.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Mouse input
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 5.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_input_mouse_wheel.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] examples - Mouse wheel input
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.1, last time updated with raylib 1.3
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_input_multitouch.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Input multitouch
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 2.1, last time updated with raylib 2.5
*
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)

+ 2
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examples/core/core_loading_thread.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - loading thread
*
* Example complexity rating: [] 3/4
*
* NOTE: This example requires linking with pthreads library on MinGW,
* it can be accomplished passing -static parameter to compiler
*

+ 2
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examples/core/core_random_values.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Generate random values
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.1, last time updated with raylib 1.1
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_scissor_test.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Scissor test
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
*
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/core/core_smooth_pixelperfect.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Smooth Pixel-perfect camera
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 3.7, last time updated with raylib 4.0
*
* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and

+ 2
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examples/core/core_storage_values.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Storage save/load values
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.4, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_vr_simulator.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_window_flags.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - window flags
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 3.5, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_window_letterbox.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - window scale letterbox (and virtual mouse)
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
*
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)

+ 2
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examples/core/core_window_should_close.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - Window should close
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/core/core_world_screen.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [core] example - World to screen
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.3, last time updated with raylib 1.4
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/models/models_animation.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Load 3d model with animations and play them
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.5
*
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)

+ 2
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examples/models/models_billboard.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Drawing billboards
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 1.3, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/models/models_box_collisions.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.3, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/models/models_cubicmap.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Cubicmap loading and drawing
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.8, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
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examples/models/models_draw_cube_texture.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Draw textured cube
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/models/models_first_person_maze.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - first person maze
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/models/models_geometric_shapes.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/models/models_heightmap.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Heightmap loading and drawing
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.8, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/models/models_loading.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Models loading
*
* Example complexity rating: [] 1/4
*
* NOTE: raylib supports multiple models file formats:
*
* - OBJ > Text file format. Must include vertex position-texcoords-normals information,

+ 2
- 0
examples/models/models_loading_gltf.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - loading gltf with animations
*
* Example complexity rating: [] 1/4
*
* LIMITATIONS:
* - Only supports 1 armature per file, and skips loading it if there are multiple armatures
* - Only supports linear interpolation (default method in Blender when checked

+ 2
- 0
examples/models/models_loading_m3d.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Load models M3D
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5
*
* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/models/models_loading_vox.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Load models vox (MagicaVoxel)
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0
*
* Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/models/models_mesh_generation.c Bestand weergeven

@ -28,6 +28,8 @@ int main(void)
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
*
* Example complexity rating: [] 2/4
// We generate a checked image for texturing
Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN);

+ 2
- 0
examples/models/models_mesh_picking.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 1.7, last time updated with raylib 4.0
*
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/models/models_orthographic_projection.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Show the difference between perspective and orthographic projection
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 2.0, last time updated with raylib 3.7
*
* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/models/models_rlgl_solar_system.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - rlgl module usage with push/pop matrix transformations
*
* Example complexity rating: [] 4/4
*
* NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding)
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0

+ 2
- 0
examples/models/models_skybox.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Skybox loading and drawing
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/models/models_waving_cubes.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Waving cubes
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
*
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/models/models_yaw_pitch_roll.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [models] example - Plane rotations (yaw, pitch, roll)
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0
*
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shaders/shaders_basic_lighting.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - basic lighting
*
* Example complexity rating: [] 4/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_custom_uniform.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Postprocessing with custom uniform variable
*
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_deferred_render.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - deferred rendering
*
* Example complexity rating: [] 4/4
*
* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5

+ 2
- 0
examples/shaders/shaders_eratosthenes.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Sieve of Eratosthenes
*
* Example complexity rating: [] 3/4
*
* NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
*
* "Sift the twos and sift the threes,

+ 2
- 0
examples/shaders/shaders_fog.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - fog
*
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_hot_reloading.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Hot reloading
*
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
*

+ 2
- 0
examples/shaders/shaders_hybrid_render.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Hybrid Rendering
*
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shaders/shaders_julia_set.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Julia sets
*
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_lightmap.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - lightmap
*
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_mesh_instancing.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Mesh instancing
*
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 3.7, last time updated with raylib 4.2
*
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shaders/shaders_model_shader.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Model shader
*
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_multi_sample2d.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Multiple sample2D with default batch system
*
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_palette_switch.c Bestand weergeven

@ -1,6 +1,8 @@
/*******************************************************************************************
*
* raylib [shaders] example - Color palette switch
*
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.

+ 2
- 0
examples/shaders/shaders_postprocessing.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Apply a postprocessing shader to a scene
*
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_raymarching.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Raymarching shapes generation
*
* Example complexity rating: [] 4/4
*
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
*

+ 2
- 0
examples/shaders/shaders_shapes_textures.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Apply a shader to some shape or texture
*
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_simple_mask.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Simple shader mask
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shaders/shaders_spotlight.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Simple shader mask
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shaders/shaders_texture_drawing.c Bestand weergeven

@ -34,6 +34,8 @@ int main(void)
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");
*
* Example complexity rating: [] 2/4
Image imBlank = GenImageColor(1024, 1024, BLANK);
Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader

+ 2
- 0
examples/shaders/shaders_texture_outline.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Apply an shdrOutline to a texture
*
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_texture_tiling.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - texture tiling
*
* Example complexity rating: [] 2/4
*
* Example demonstrates how to tile a texture on a 3D model using raylib.
*
* Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shaders/shaders_texture_waves.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Texture Waves
*
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*

+ 2
- 0
examples/shaders/shaders_write_depth.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shaders] example - Depth buffer writing
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shapes/shapes_basic_shapes.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_bouncing_ball.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - bouncing ball
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_collision_area.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - collision area
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_colors_palette.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - Colors palette
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.0, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_draw_circle_sector.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - draw circle sector (with gui options)
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shapes/shapes_draw_rectangle_rounded.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - draw rectangle rounded (with gui options)
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shapes/shapes_draw_ring.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - draw ring (with gui options)
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shapes/shapes_easings_ball_anim.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - easings ball anim
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_easings_box_anim.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - easings box anim
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_easings_rectangle_array.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - easings rectangle array
*
* Example complexity rating: [] 3/4
*
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
* the library to same directory as example or make sure it's available on include path.
*

+ 2
- 0
examples/shapes/shapes_following_eyes.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - following eyes
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_lines_bezier.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - Cubic-bezier lines
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.7, last time updated with raylib 1.7
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_logo_raylib.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - Draw raylib logo using basic shapes
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_logo_raylib_anim.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - raylib logo animation
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_rectangle_scaling.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - rectangle scaling by mouse
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/shapes/shapes_splines_drawing.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - splines drawing
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/shapes/shapes_top_down_lights.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [shapes] example - top down lights
*
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

+ 2
- 0
examples/text/text_codepoints_loading.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [text] example - Codepoints loading
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 4.2, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

+ 2
- 0
examples/text/text_draw_3d.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [text] example - Draw 3d
*
* Example complexity rating: [] 4/4
*
* NOTE: Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
* where the texture coodinates of each quad map to the texture coordinates of the glyphs
* inside the font texture.

+ 2
- 0
examples/text/text_font_filters.c Bestand weergeven

@ -2,6 +2,8 @@
*
* raylib [text] example - Font filters
*
* Example complexity rating: [] 2/4
*
* NOTE: After font loading, font texture atlas filter could be configured for a softer
* display of the font when scaling it to different sizes, that way, it's not required
* to generate multiple fonts at multiple sizes (as long as the scaling is not very different)

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