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@ -754,7 +754,7 @@ RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, |
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RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats |
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RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format |
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RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory |
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RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int n">format, int *mipmaps); // Generate mipmap data for selected texture |
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RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int *mipmaps); // Generate mipmap data for selected texture |
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RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data |
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RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) |
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@ -3577,7 +3577,7 @@ void rlUnloadTexture(unsigned int id) |
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// Generate mipmap data for selected texture |
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// NOTE: Only supports GPU mipmap generation |
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void rlGenTextureMipmaps(unsigned int id, int width, int height, int n">format, int *mipmaps) |
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void rlGenTextureMipmaps(unsigned int id, int width, int height, int *mipmaps) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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glBindTexture(GL_TEXTURE_2D, id); |
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