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Add GetGamepadGUID for PLATFORM_DESKTOP_SDL

pull/4733/head
asdqwe 2 ay önce
ebeveyn
işleme
d35bf33641
1 değiştirilmiş dosya ile 11 ekleme ve 2 silme
  1. +11
    -2
      src/platforms/rcore_desktop_sdl.c

+ 11
- 2
src/platforms/rcore_desktop_sdl.c Dosyayı Görüntüle

@ -68,6 +68,10 @@
#define MAX_CLIPBOARD_BUFFER_LENGTH 1024 // Size of the clipboard buffer used on GetClipboardText()
#endif
#ifndef MAX_JOYSTICKGUID_BUFFER_LENGTH
#define MAX_JOYSTICKGUID_BUFFER_LENGTH 64 // Size of the joystick GUID buffer used on GetGamepadGUID(), must be at least 33 bytes
#endif
#if ((defined(SDL_MAJOR_VERSION) && (SDL_MAJOR_VERSION == 3)) && (defined(SDL_MINOR_VERSION) && (SDL_MINOR_VERSION >= 1)))
#ifndef PLATFORM_DESKTOP_SDL3
#define PLATFORM_DESKTOP_SDL3
@ -1239,8 +1243,13 @@ int SetGamepadMappings(const char *mappings)
// Get gamepad GUID
const char *GetGamepadGUID(int gamepad)
{
TRACELOG(LOG_WARNING, "GetGamepadGUID() not implemented on target platform");
return "";
static char buffer[MAX_JOYSTICKGUID_BUFFER_LENGTH] = { 0 };
SDL_JoystickGUID joystickGUID = SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(platform.gamepad[0]));
SDL_JoystickGetGUIDString(joystickGUID, buffer, MAX_JOYSTICKGUID_BUFFER_LENGTH -1);
return buffer;
}
// Set gamepad vibration

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