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REVIEWED: Added `SetTextLineSpacing()` to multiline examples

pull/3284/head
Ray před 2 roky
rodič
revize
d41e3141f1
2 změnil soubory, kde provedl 4 přidání a 0 odebrání
  1. +2
    -0
      examples/text/text_codepoints_loading.c
  2. +2
    -0
      examples/text/text_font_loading.c

+ 2
- 0
examples/text/text_codepoints_loading.c Zobrazit soubor

@ -52,6 +52,8 @@ int main(void)
// Set bilinear scale filter for better font scaling // Set bilinear scale filter for better font scaling
SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR); SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
SetTextLineSpacing(54); // Set line spacing for multiline text (when line breaks are included '\n')
// Free codepoints, atlas has already been generated // Free codepoints, atlas has already been generated
free(codepointsNoDups); free(codepointsNoDups);

+ 2
- 0
examples/text/text_font_loading.c Zobrazit soubor

@ -47,6 +47,8 @@ int main(void)
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250); Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
SetTextLineSpacing(48); // Set line spacing for multiline text (when line breaks are included '\n')
bool useTtf = false; bool useTtf = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second

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