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@ -1287,7 +1287,25 @@ void OpenURL(const char *url) |
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// Set internal gamepad mappings |
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int SetGamepadMappings(const char *mappings) |
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{ |
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return SDL_GameControllerAddMapping(mappings); |
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const int mappingsLength = strlen(mappings); |
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char *buffer = (char *)RL_CALLOC(mappingsLength + 1, sizeof(char)); |
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memcpy(buffer, mappings, mappingsLength); |
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char *p = strtok(buffer, "\n"); |
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bool succeed = true; |
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while (p != NULL) |
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{ |
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if (SDL_GameControllerAddMapping(p) == -1) |
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{ |
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succeed = false; |
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} |
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p = strtok(NULL, "\n"); |
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} |
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RL_FREE(buffer); |
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// To make return value is consistent with the GLFW version. |
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return (succeed)? 1 : 0; |
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} |
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// Set gamepad vibration |
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