|
|
|
@ -50,6 +50,8 @@ int main(void) |
|
|
|
const float rightStickDeadzoneY = 0.1f; |
|
|
|
const float leftTriggerDeadzone = -0.9f; |
|
|
|
const float rightTriggerDeadzone = -0.9f; |
|
|
|
|
|
|
|
Rectangle vibrateButton = { 0 }; |
|
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
@ -61,7 +63,12 @@ int main(void) |
|
|
|
{ |
|
|
|
// Update |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// ... |
|
|
|
if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--; |
|
|
|
if (IsKeyPressed(KEY_RIGHT)) gamepad++; |
|
|
|
Vector2 mousePosition = GetMousePosition(); |
|
|
|
|
|
|
|
vibrateButton = (Rectangle){ 10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 24 }; |
|
|
|
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mousePosition, vibrateButton)) SetGamepadVibration(gamepad, 1.0, 1.0, 1.0); |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Draw |
|
|
|
@ -70,11 +77,6 @@ int main(void) |
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--; |
|
|
|
if (IsKeyPressed(KEY_RIGHT)) gamepad++; |
|
|
|
Vector2 mousePosition = GetMousePosition(); |
|
|
|
bool mousePressed = IsMouseButtonPressed(MOUSE_BUTTON_LEFT); |
|
|
|
|
|
|
|
if (IsGamepadAvailable(gamepad)) |
|
|
|
{ |
|
|
|
DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK); |
|
|
|
@ -95,7 +97,8 @@ int main(void) |
|
|
|
if (leftTrigger < leftTriggerDeadzone) leftTrigger = -1.0f; |
|
|
|
if (rightTrigger < rightTriggerDeadzone) rightTrigger = -1.0f; |
|
|
|
|
|
|
|
if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1) |
|
|
|
if ((TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1) || |
|
|
|
(TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1)) |
|
|
|
{ |
|
|
|
DrawTexture(texXboxPad, 0, 0, DARKGRAY); |
|
|
|
|
|
|
|
@ -127,16 +130,14 @@ int main(void) |
|
|
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; |
|
|
|
DrawCircle(259, 152, 39, BLACK); |
|
|
|
DrawCircle(259, 152, 34, LIGHTGRAY); |
|
|
|
DrawCircle(259 + (int)(leftStickX*20), |
|
|
|
152 + (int)(leftStickY*20), 25, leftGamepadColor); |
|
|
|
DrawCircle(259 + (int)(leftStickX*20), 152 + (int)(leftStickY*20), 25, leftGamepadColor); |
|
|
|
|
|
|
|
// Draw axis: right joystick |
|
|
|
Color rightGamepadColor = BLACK; |
|
|
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; |
|
|
|
DrawCircle(461, 237, 38, BLACK); |
|
|
|
DrawCircle(461, 237, 33, LIGHTGRAY); |
|
|
|
DrawCircle(461 + (int)(rightStickX*20), |
|
|
|
237 + (int)(rightStickY*20), 25, rightGamepadColor); |
|
|
|
DrawCircle(461 + (int)(rightStickX*20), 237 + (int)(rightStickY*20), 25, rightGamepadColor); |
|
|
|
|
|
|
|
// Draw axis: left-right triggers |
|
|
|
DrawRectangle(170, 30, 15, 70, GRAY); |
|
|
|
@ -179,16 +180,14 @@ int main(void) |
|
|
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; |
|
|
|
DrawCircle(319, 255, 35, BLACK); |
|
|
|
DrawCircle(319, 255, 31, LIGHTGRAY); |
|
|
|
DrawCircle(319 + (int)(leftStickX*20), |
|
|
|
255 + (int)(leftStickY*20), 25, leftGamepadColor); |
|
|
|
DrawCircle(319 + (int)(leftStickX*20), 255 + (int)(leftStickY*20), 25, leftGamepadColor); |
|
|
|
|
|
|
|
// Draw axis: right joystick |
|
|
|
Color rightGamepadColor = BLACK; |
|
|
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; |
|
|
|
DrawCircle(475, 255, 35, BLACK); |
|
|
|
DrawCircle(475, 255, 31, LIGHTGRAY); |
|
|
|
DrawCircle(475 + (int)(rightStickX*20), |
|
|
|
255 + (int)(rightStickY*20), 25, rightGamepadColor); |
|
|
|
DrawCircle(475 + (int)(rightStickX*20), 255 + (int)(rightStickY*20), 25, rightGamepadColor); |
|
|
|
|
|
|
|
// Draw axis: left-right triggers |
|
|
|
DrawRectangle(169, 48, 15, 70, GRAY); |
|
|
|
@ -238,23 +237,20 @@ int main(void) |
|
|
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; |
|
|
|
DrawCircle(345, 260, 40, BLACK); |
|
|
|
DrawCircle(345, 260, 35, LIGHTGRAY); |
|
|
|
DrawCircle(345 + (int)(leftStickX*20), |
|
|
|
260 + (int)(leftStickY*20), 25, leftGamepadColor); |
|
|
|
DrawCircle(345 + (int)(leftStickX*20), 260 + (int)(leftStickY*20), 25, leftGamepadColor); |
|
|
|
|
|
|
|
// Draw axis: right joystick |
|
|
|
Color rightGamepadColor = BLACK; |
|
|
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; |
|
|
|
DrawCircle(465, 260, 40, BLACK); |
|
|
|
DrawCircle(465, 260, 35, LIGHTGRAY); |
|
|
|
DrawCircle(465 + (int)(rightStickX*20), |
|
|
|
260 + (int)(rightStickY*20), 25, rightGamepadColor); |
|
|
|
DrawCircle(465 + (int)(rightStickX*20), 260 + (int)(rightStickY*20), 25, rightGamepadColor); |
|
|
|
|
|
|
|
// Draw axis: left-right triggers |
|
|
|
DrawRectangle(151, 110, 15, 70, GRAY); |
|
|
|
DrawRectangle(644, 110, 15, 70, GRAY); |
|
|
|
DrawRectangle(151, 110, 15, (int)(((1 + leftTrigger)/2)*70), RED); |
|
|
|
DrawRectangle(644, 110, 15, (int)(((1 + rightTrigger)/2)*70), RED); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(gamepad)), 10, 50, 10, MAROON); |
|
|
|
@ -264,12 +260,8 @@ int main(void) |
|
|
|
DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(gamepad, i)), 20, 70 + 20*i, 10, DARKGRAY); |
|
|
|
} |
|
|
|
|
|
|
|
Rectangle vibrateButton = (Rectangle){10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 10}; |
|
|
|
if (mousePressed && CheckCollisionPointRec(mousePosition, vibrateButton)){ |
|
|
|
SetGamepadVibration(gamepad, 1.0, 1.0, 1.0); |
|
|
|
} |
|
|
|
// Draw vibrate button |
|
|
|
DrawRectangleRec(vibrateButton, SKYBLUE); |
|
|
|
|
|
|
|
DrawText("VIBRATE", vibrateButton.x + 14, vibrateButton.y + 1, 10, DARKGRAY); |
|
|
|
|
|
|
|
if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED); |
|
|
|
|