diff --git a/src/raymath.h b/src/raymath.h index 42a45ad6c..b9dae5546 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -440,7 +440,7 @@ RMDEF Vector3 Vector3Transform(Vector3 v, Matrix mat) result.z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; return result; -}; +} // Transform a vector by quaternion rotation RMDEF Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q)