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			@ -279,12 +279,11 @@ ifeq ($(PLATFORM),PLATFORM_WEB) | 
			
		
		
	
		
			
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			    # -s ASYNCIFY                # lets synchronous C/C++ code interact with asynchronous JS | 
			
		
		
	
		
			
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			    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data | 
			
		
		
	
		
			
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			    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off) | 
			
		
		
	
		
			
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			    # -s EXPORTED_RUNTIME_METHODS=ccall  # require exporting some LEGACY_RUNTIME functions, ccall() is required by miniaudio | 
			
		
		
	
		
			
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			    # --profiling                # include information for code profiling | 
			
		
		
	
		
			
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			    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem) | 
			
		
		
	
		
			
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			    # --preload-file resources   # specify a resources folder for data compilation | 
			
		
		
	
		
			
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			    # --source-map-base          # allow debugging in browser with source map | 
			
		
		
	
		
			
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			    LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 -s EXPORTED_RUNTIME_METHODS=ccall --preload-file $(dir $<)resources@resources | 
			
		
		
	
		
			
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			    LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 -s --preload-file $(dir $<)resources@resources | 
			
		
		
	
		
			
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			    # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way, | 
			
		
		
	
		
			
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			    # we can compile same code for ALL platforms with no change required, but, working on bigger | 
			
		
		
	
	
		
			
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