|
|
@ -367,9 +367,8 @@ typedef struct Model { |
|
|
|
Matrix transform; // Local transform matrix |
|
|
|
|
|
|
|
int meshCount; // Number of meshes |
|
|
|
Mesh *meshes; // Meshes array |
|
|
|
|
|
|
|
int materialCount; // Number of materials |
|
|
|
Mesh *meshes; // Meshes array |
|
|
|
Material *materials; // Materials array |
|
|
|
int *meshMaterial; // Mesh material number |
|
|
|
|
|
|
@ -382,9 +381,8 @@ typedef struct Model { |
|
|
|
// Model animation |
|
|
|
typedef struct ModelAnimation { |
|
|
|
int boneCount; // Number of bones |
|
|
|
BoneInfo *bones; // Bones information (skeleton) |
|
|
|
|
|
|
|
int frameCount; // Number of animation frames |
|
|
|
BoneInfo *bones; // Bones information (skeleton) |
|
|
|
Transform **framePoses; // Poses array by frame |
|
|
|
} ModelAnimation; |
|
|
|
|
|
|
@ -422,29 +420,28 @@ typedef struct rAudioBuffer rAudioBuffer; |
|
|
|
// Audio stream type |
|
|
|
// NOTE: Useful to create custom audio streams not bound to a specific file |
|
|
|
typedef struct AudioStream { |
|
|
|
unsigned int sampleRate; // Frequency (samples per second) |
|
|
|
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) |
|
|
|
unsigned int channels; // Number of channels (1-mono, 2-stereo) |
|
|
|
|
|
|
|
rAudioBuffer *buffer; // Pointer to internal data used by the audio system |
|
|
|
|
|
|
|
unsigned int sampleRate; // Frequency (samples per second) |
|
|
|
unsigned short sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) |
|
|
|
unsigned short channels; // Number of channels (1-mono, 2-stereo) |
|
|
|
} AudioStream; |
|
|
|
|
|
|
|
// Sound source type |
|
|
|
typedef struct Sound { |
|
|
|
unsigned int sampleCount; // Total number of samples |
|
|
|
AudioStream stream; // Audio stream |
|
|
|
unsigned int sampleCount; // Total number of samples |
|
|
|
} Sound; |
|
|
|
|
|
|
|
// Music stream type (audio file streaming from memory) |
|
|
|
// NOTE: Anything longer than ~10 seconds should be streamed |
|
|
|
typedef struct Music { |
|
|
|
int ctxType; // Type of music context (audio filetype) |
|
|
|
void *ctxData; // Audio context data, depends on type |
|
|
|
|
|
|
|
bool looping; // Music looping enable |
|
|
|
AudioStream stream; // Audio stream |
|
|
|
unsigned int sampleCount; // Total number of samples |
|
|
|
bool looping; // Music looping enable |
|
|
|
|
|
|
|
AudioStream stream; // Audio stream |
|
|
|
int ctxType; // Type of music context (audio filetype) |
|
|
|
void *ctxData; // Audio context data, depends on type |
|
|
|
} Music; |
|
|
|
|
|
|
|
// Head-Mounted-Display device parameters |
|
|
|