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[rlgl] Load cubemap mipmaps

pull/4429/head
Not-Nik 8 months ago
parent
commit
d79c1ecf10
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3 changed files with 33 additions and 10 deletions
  1. +1
    -1
      examples/models/models_skybox.c
  2. +31
    -8
      src/rlgl.h
  3. +1
    -1
      src/rtextures.c

+ 1
- 1
examples/models/models_skybox.c View File

@ -191,7 +191,7 @@ static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int s
// STEP 1: Setup framebuffer // STEP 1: Setup framebuffer
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------
unsigned int rbo = rlLoadTextureDepth(size, size, true); unsigned int rbo = rlLoadTextureDepth(size, size, true);
cubemap.id = rlLoadTextureCubemap(0, size, format);
cubemap.id = rlLoadTextureCubemap(0, size, format, 1);
unsigned int fbo = rlLoadFramebuffer(); unsigned int fbo = rlLoadFramebuffer();
rlFramebufferAttach(fbo, rbo, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0); rlFramebufferAttach(fbo, rbo, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0);

+ 31
- 8
src/rlgl.h View File

@ -749,7 +749,7 @@ RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void
// Textures management // Textures management
RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data
RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap data
RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data
RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU
RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats
RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format
@ -3386,11 +3386,17 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
// Load texture cubemap // Load texture cubemap
// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), // NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other),
// expected the following convention: +X, -X, +Y, -Y, +Z, -Z // expected the following convention: +X, -X, +Y, -Y, +Z, -Z
unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount)
{ {
unsigned int id = 0; unsigned int id = 0;
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
int mipSize = size;
// NOTE: Added pointer math separately from function to avoid UBSAN complaining
unsigned char *dataPtr = NULL;
if (data != NULL) dataPtr = (unsigned char *)data;
unsigned int dataSize = rlGetPixelDataSize(size, size, format); unsigned int dataSize = rlGetPixelDataSize(size, size, format);
glGenTextures(1, &id); glGenTextures(1, &id);
@ -3401,9 +3407,12 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
if (glInternalFormat != 0) if (glInternalFormat != 0)
{ {
// Load cubemap faces
for (unsigned int i = 0; i < 6; i++)
// Load cubemap faces/mipmaps
for (unsigned int i = 0; i < 6 * mipmapCount; i++)
{ {
int mipmapLevel = i / 6;
int face = i % 6;
if (data == NULL) if (data == NULL)
{ {
if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)
@ -3411,14 +3420,14 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)
|| (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16))
TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported");
else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, NULL);
else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL);
} }
else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format");
} }
else else
{ {
if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize);
else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, dataSize, (unsigned char *)data + i*dataSize);
if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, (unsigned char *)dataPtr + face*dataSize);
else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, dataSize, (unsigned char *)dataPtr + face*dataSize);
} }
#if defined(GRAPHICS_API_OPENGL_33) #if defined(GRAPHICS_API_OPENGL_33)
@ -3437,11 +3446,25 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
} }
#endif #endif
if (face == 5) {
mipSize /= 2;
if (data != NULL)
dataPtr += dataSize * 6; // Increment data pointer to next mipmap
// Security check for NPOT textures
if (mipSize < 1) mipSize = 1;
dataSize = rlGetPixelDataSize(mipSize, mipSize, format);
}
} }
} }
// Set cubemap texture sampling parameters // Set cubemap texture sampling parameters
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
if (mipmapCount > 1) {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

+ 1
- 1
src/rtextures.c View File

@ -4176,7 +4176,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
// NOTE: Cubemap data is expected to be provided as 6 images in a single data array, // NOTE: Cubemap data is expected to be provided as 6 images in a single data array,
// one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z // one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z
cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format, faces.mipmaps);
if (cubemap.id != 0) if (cubemap.id != 0)
{ {

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