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[raudio] Implement GetMasterVolume() (#3434)

It feels a little unfinished when you can SetMasterVolume but can't
really Get it. So to finish the symmetry here is the GetMasterVolume
implementation.
pull/3438/head
Alexey Kutepov há 2 anos
committed by GitHub
ascendente
cometimento
d7d04a07a2
Não foi encontrada uma chave conhecida para esta assinatura, na base de dados ID da chave GPG: 4AEE18F83AFDEB23
2 ficheiros alterados com 9 adições e 0 eliminações
  1. +8
    -0
      src/raudio.c
  2. +1
    -0
      src/raylib.h

+ 8
- 0
src/raudio.c Ver ficheiro

@ -536,6 +536,14 @@ void SetMasterVolume(float volume)
ma_device_set_master_volume(&AUDIO.System.device, volume); ma_device_set_master_volume(&AUDIO.System.device, volume);
} }
// Get master volume (listener)
float GetMasterVolume(void)
{
float volume = 0.0f;
ma_device_get_master_volume(&AUDIO.System.device, &volume);
return volume;
}
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definition - Audio Buffer management // Module Functions Definition - Audio Buffer management
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

+ 1
- 0
src/raylib.h Ver ficheiro

@ -1538,6 +1538,7 @@ RLAPI void InitAudioDevice(void); // Initial
RLAPI void CloseAudioDevice(void); // Close the audio device and context RLAPI void CloseAudioDevice(void); // Close the audio device and context
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
RLAPI void SetMasterVolume(float volume); // Set master volume (listener) RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
RLAPI float GetMasterVolume(void); // Get master volume (listener)
// Wave/Sound loading/unloading functions // Wave/Sound loading/unloading functions
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file RLAPI Wave LoadWave(const char *fileName); // Load wave data from file

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