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[rcore][win32] use SwapBuffers instead of wglSwapLayerBuffers

I don't understand OpenGL well enough to know the difference between
SwapBuffers and wglSwapLayerBuffers but the former seems to double
my FPS (from 2000 to about 4000 in core_vr_simulator).
Jonathan Marler 2 settimane fa
parent
commit
d7f16b6cc4
1 ha cambiato i file con 2 aggiunte e 2 eliminazioni
  1. +2
    -2
      src/platforms/rcore_desktop_win32.c

+ 2
- 2
src/platforms/rcore_desktop_win32.c Vedi File

@ -1435,8 +1435,8 @@ void DisableCursor(void)
void SwapScreenBuffer(void)
{
if (!global_hdc) abort();
if (!wglSwapLayerBuffers(global_hdc, WGL_SWAP_MAIN_PLANE)) {
LogFail("wglSwapLayerBuffers", GetLastError());
if (!SwapBuffers(global_hdc)) {
LogFail("SwapBuffers", GetLastError());
abort();
}
}

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