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			@ -259,27 +259,27 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color) | 
			
		
		
	
		
			
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			#if defined(SUPPORT_QUADS_DRAW_MODE) | 
			
		
		
	
		
			
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			    #if defined(SUPPORT_FONT_TEXTURE) | 
			
		
		
	
		
			
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			    // Draw rectangle using font texture white character | 
			
		
		
	
		
			
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			    rlEnableTexture(GetDefaultFont().texture.id); | 
			
		
		
	
		
			
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			    rlEnableTexture(GetFontDefault()().texture.id); | 
			
		
		
	
		
			
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			    rlBegin(RL_QUADS); | 
			
		
		
	
		
			
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			        rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			        rlNormal3f(0.0f, 0.0f, 1.0f); | 
			
		
		
	
		
			
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			        // NOTE: Default raylib font character 95 is a white square | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)GetFontDefault()().chars[95].rec.x/GetFontDefault()().texture.width,  | 
			
		
		
	
		
			
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			                     (float)GetFontDefault()().chars[95].rec.y/GetFontDefault()().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(position.x, position.y); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)GetFontDefault()().chars[95].rec.x/GetFontDefault()().texture.width,  | 
			
		
		
	
		
			
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			                     (float)(GetFontDefault()().chars[95].rec.y + GetFontDefault()().chars[95].rec.height)/GetFontDefault()().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(position.x, position.y + size.y); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)(GetFontDefault()().chars[95].rec.x + GetFontDefault()().chars[95].rec.width)/GetFontDefault()().texture.width,  | 
			
		
		
	
		
			
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			                     (float)(GetFontDefault()().chars[95].rec.y + GetFontDefault()().chars[95].rec.height)/GetFontDefault()().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(position.x + size.x, position.y + size.y); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)(GetFontDefault()().chars[95].rec.x + GetFontDefault()().chars[95].rec.width)/GetFontDefault()().texture.width,  | 
			
		
		
	
		
			
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			                     (float)GetFontDefault()().chars[95].rec.y/GetFontDefault()().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(position.x + size.x, position.y); | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
		
			
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			@ -370,30 +370,30 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if defined(SUPPORT_FONT_TEXTURE) | 
			
		
		
	
		
			
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			    // Draw rectangle using font texture white character | 
			
		
		
	
		
			
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			    rlEnableTexture(GetDefaultFont().texture.id); | 
			
		
		
	
		
			
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			    rlEnableTexture(GetFontDefault()().texture.id); | 
			
		
		
	
		
			
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			    rlBegin(RL_QUADS); | 
			
		
		
	
		
			
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			        rlNormal3f(0.0f, 0.0f, 1.0f); | 
			
		
		
	
		
			
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			        // NOTE: Default raylib font character 95 is a white square | 
			
		
		
	
		
			
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			        rlColor4ub(col1.r, col1.g, col1.b, col1.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f(GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f(GetFontDefault()().chars[95].rec.x/GetFontDefault()().texture.width,  | 
			
		
		
	
		
			
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			                     GetFontDefault()().chars[95].rec.y/GetFontDefault()().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x, rec.y); | 
			
		
		
	
		
			
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			        rlColor4ub(col2.r, col2.g, col2.b, col2.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f(GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f(GetFontDefault()().chars[95].rec.x/GetFontDefault()().texture.width,  | 
			
		
		
	
		
			
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			                     (GetFontDefault()().chars[95].rec.y + GetFontDefault()().chars[95].rec.height)/GetFontDefault()().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x, rec.y + rec.height); | 
			
		
		
	
		
			
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			        rlColor4ub(col3.r, col3.g, col3.b, col3.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f((GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f((GetFontDefault()().chars[95].rec.x + GetFontDefault()().chars[95].rec.width)/GetFontDefault()().texture.width,  | 
			
		
		
	
		
			
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			                     (GetFontDefault()().chars[95].rec.y + GetFontDefault()().chars[95].rec.height)/GetFontDefault()().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x + rec.width, rec.y + rec.height); | 
			
		
		
	
		
			
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			        rlColor4ub(col4.r, col4.g, col4.b, col4.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f((GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f((GetFontDefault()().chars[95].rec.x + GetFontDefault()().chars[95].rec.width)/GetFontDefault()().texture.width,  | 
			
		
		
	
		
			
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			                     GetFontDefault()().chars[95].rec.y/GetFontDefault()().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x + rec.width, rec.y); | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
		
			
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