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[Feature] Added SetWindowOpacity(float opacity) (#2254)

* Added drawing text with shadow

* Added SetWindowOpacity()

* Edited Mis-spell

* Fixed conventions
pull/2256/head
Tushar Singh 3 years ago
committed by GitHub
parent
commit
d91b9171fa
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 11 additions and 0 deletions
  1. +1
    -0
      src/raylib.h
  2. +10
    -0
      src/rcore.c

+ 1
- 0
src/raylib.h View File

@ -925,6 +925,7 @@ RLAPI void SetWindowPosition(int x, int y); // Set window
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
RLAPI void SetWindowOpacity(float opacity); // Set window opacity, value opacity is between 0.0 and 1.0 (only PLATFORM_DESKTOP)
RLAPI void *GetWindowHandle(void); // Get native window handle
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height

+ 10
- 0
src/rcore.c View File

@ -1575,6 +1575,16 @@ void SetWindowSize(int width, int height)
#endif
}
// Set window opacity, value opacity is between 0.0 and 1.0
void SetWindowOpacity(float opacity)
{
#if defined(PLATFORM_DESKTOP)
if (opacity >= 1.0f) opacity = 1.0f;
else if (opacity <= 0.0f) opacity = 0.0f;
glfwSetWindowOpacity(CORE.Window.handle, opacity);
#endif
}
// Get current screen width
int GetScreenWidth(void)
{

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