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Make the comments on the camera 2d fields more clear about what space each one is in.

pull/5401/head
Jeffery Myers 2 ay önce
ebeveyn
işleme
d94729c8ff
1 değiştirilmiş dosya ile 4 ekleme ve 4 silme
  1. +4
    -4
      src/raylib.h

+ 4
- 4
src/raylib.h Dosyayı Görüntüle

@ -334,10 +334,10 @@ typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
// Camera2D, defines position/orientation in 2d space
typedef struct Camera2D {
Vector2 offset; // Camera offset (displacement from target)
Vector2 target; // Camera target (rotation and zoom origin)
float rotation; // Camera rotation in degrees
float zoom; // Camera zoom (scaling), should be 1.0f by default
Vector2 offset; // Camera offset (screen space offset from window origin)
Vector2 target; // Camera target (world space target point that is mapped to screen space offset)
float rotation; // Camera rotation in degrees (pivots around target)
float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
} Camera2D;
// Mesh, vertex data and vao/vbo

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