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Minor tweak to avoid false error logs

pull/1946/head
Ray 3 lat temu
rodzic
commit
d98779abef
2 zmienionych plików z 6 dodań i 3 usunięć
  1. +5
    -2
      src/core.c
  2. +1
    -1
      src/raylib.h

+ 5
- 2
src/core.c Wyświetl plik

@ -2281,8 +2281,11 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
{
Shader shader = { 0 };
char *vShaderStr = LoadFileText(vsFileName);
char *fShaderStr = LoadFileText(fsFileName);
char *vShaderStr = NULL;
char *fShaderStr = NULL;
if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName);
if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName);
shader = LoadShaderFromMemory(vShaderStr, fShaderStr);

+ 1
- 1
src/raylib.h Wyświetl plik

@ -318,7 +318,7 @@ typedef struct Mesh {
int vertexCount; // Number of vertices stored in arrays
int triangleCount; // Number of triangles stored (indexed or not)
// Default vertex data
// Vertex attributes data
float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)

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