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			@ -318,7 +318,7 @@ typedef struct Mesh { | 
			
		
		
	
		
			
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			    int vertexCount;        // Number of vertices stored in arrays | 
			
		
		
	
		
			
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			    int triangleCount;      // Number of triangles stored (indexed or not) | 
			
		
		
	
		
			
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			    // Default vertex data | 
			
		
		
	
		
			
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			    // Vertex attributes data | 
			
		
		
	
		
			
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			    float *vertices;        // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) | 
			
		
		
	
		
			
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			    float *texcoords;       // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) | 
			
		
		
	
		
			
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			    float *texcoords2;      // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5) | 
			
		
		
	
	
		
			
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