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[rcore] Fix `IsKeyPressedRepeat()` for `PLATFORM_DESKTOP_SDL` (#3605)

* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL

* Fix missing space
pull/3615/head
ubkp il y a 1 an
committed by GitHub
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révision
d99617d084
Aucune clé connue n'a été trouvée dans la base pour cette signature ID de la clé GPG: 4AEE18F83AFDEB23
1 fichiers modifiés avec 2 ajouts et 3 suppressions
  1. +2
    -3
      src/platforms/rcore_desktop_sdl.c

+ 2
- 3
src/platforms/rcore_desktop_sdl.c Voir le fichier

@ -969,9 +969,6 @@ void PollInputEvents(void)
CORE.Input.Keyboard.keyPressedQueueCount = 0; CORE.Input.Keyboard.keyPressedQueueCount = 0;
CORE.Input.Keyboard.charPressedQueueCount = 0; CORE.Input.Keyboard.charPressedQueueCount = 0;
// Reset key repeats
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
// Reset mouse wheel // Reset mouse wheel
CORE.Input.Mouse.currentWheelMove.x = 0; CORE.Input.Mouse.currentWheelMove.x = 0;
CORE.Input.Mouse.currentWheelMove.y = 0; CORE.Input.Mouse.currentWheelMove.y = 0;
@ -1097,6 +1094,8 @@ void PollInputEvents(void)
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 1; if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 1;
if (event.key.repeat) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1;
// TODO: Put exitKey verification outside the switch? // TODO: Put exitKey verification outside the switch?
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey])
{ {

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