瀏覽代碼

added BLEND_SET (#1251)

* added BLEND_SET

* renamed BLEND_SET to BLEND_ADD_COLORS
pull/1253/head
Random 4 年之前
committed by GitHub
父節點
當前提交
d9a96c4ca0
沒有發現已知的金鑰在資料庫的簽署中 GPG Key ID: 4AEE18F83AFDEB23
共有 2 個文件被更改,包括 7 次插入4 次删除
  1. +2
    -1
      src/raylib.h
  2. +5
    -3
      src/rlgl.h

+ 2
- 1
src/raylib.h 查看文件

@ -806,7 +806,8 @@ typedef enum {
typedef enum {
BLEND_ALPHA = 0, // Blend textures considering alpha (default)
BLEND_ADDITIVE, // Blend textures adding colors
BLEND_MULTIPLIED // Blend textures multiplying colors
BLEND_MULTIPLIED, // Blend textures multiplying colors
BLEND_ADD_COLORS // Blend textures adding colors (alternative)
} BlendMode;
// Gestures type

+ 5
- 3
src/rlgl.h 查看文件

@ -382,7 +382,8 @@ typedef unsigned char byte;
typedef enum {
BLEND_ALPHA = 0,
BLEND_ADDITIVE,
BLEND_MULTIPLIED
BLEND_MULTIPLIED,
BLEND_ADD_COLORS
} BlendMode;
// Shader location point type
@ -3558,15 +3559,16 @@ void BeginBlendMode(int mode)
{
static int blendMode = 0; // Track current blending mode
if ((blendMode != mode) && (mode < 3))
if ((blendMode != mode) && (mode < 4))
{
rlglDraw();
switch (mode)
{
case BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break;
case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break; // Alternative: glBlendFunc(GL_ONE, GL_ONE);
case BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break;
case BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break;
case BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); break;
default: break;
}

Loading…
取消
儲存