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@ -1483,15 +1483,20 @@ static void InitGraphicsDevice(int width, int height) |
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displayHeight = screenHeight; |
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#endif // defined(PLATFORM_WEB) |
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glfwDefaultWindowHints(); // Set default windows hints |
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glfwDefaultWindowHints(); // Set default windows hints |
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable |
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//glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window |
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits |
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//glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default) |
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//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window |
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if (configFlags & FLAG_RESIZABLE_WINDOW) |
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{ |
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glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window |
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} |
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else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable |
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//glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window |
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits |
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//glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default) |
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//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window |
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//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API |
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//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers |
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//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers |
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// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version |
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// with forward compatibility to older OpenGL versions. |
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@ -1499,7 +1504,7 @@ static void InitGraphicsDevice(int width, int height) |
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if (configFlags & FLAG_MSAA_4X_HINT) |
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{ |
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glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 |
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glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 |
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TraceLog(INFO, "Trying to enable MSAA x4"); |
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} |
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