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@ -1,32 +1,8 @@ |
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// The MIT License |
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// Copyright © 2013 Inigo Quilez |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// The above copyright notice and this permission notice shall be included in all |
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// copies or substantial portions of the Software. |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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// SOFTWARE. |
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// A list of useful distance function to simple primitives, and an example on how to |
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// do some interesting boolean operations, repetition and displacement. |
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// |
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// More info here: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm |
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#version 120 |
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// Input vertex attributes (from vertex shader) |
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varying vec2 fragTexCoord; |
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varying vec4 fragColor; |
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uniform vec3 viewEye; |
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uniform vec3 viewCenter; |
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