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			@ -2022,9 +2022,9 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint) | 
			
		
		
	
		
			
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			// Draw a Texture2D with extended parameters | 
			
		
		
	
		
			
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			void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint) | 
			
		
		
	
		
			
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			    Rectangle sourceRec = { i">0, 0, texture.width, texture.height }; | 
			
		
		
	
		
			
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			    Rectangle destRec = { position.x, position.y, texture.width*scale, texture.height*scale }; | 
			
		
		
	
		
			
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			    Vector2 origin = { i">0, 0 }; | 
			
		
		
	
		
			
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			    Rectangle sourceRec = { f">0.0f, 0.0f, (float)texture.width, (float)texture.height }; | 
			
		
		
	
		
			
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			    Rectangle destRec = { position.x, position.y, p">(float)texture.width*scale, (float)texture.height*scale }; | 
			
		
		
	
		
			
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			    Vector2 origin = { f">0.0f, 0.0f }; | 
			
		
		
	
		
			
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			    DrawTexturePro(texture, sourceRec, destRec, origin, rotation, tint); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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			@ -2032,8 +2032,8 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc | 
			
		
		
	
		
			
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			// Draw a part of a texture (defined by a rectangle) | 
			
		
		
	
		
			
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			void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) | 
			
		
		
	
		
			
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			    Rectangle destRec = { position.x, position.y, sourceRec.width, fabsf(sourceRec.height) }; | 
			
		
		
	
		
			
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			    Vector2 origin = { i">0, 0 }; | 
			
		
		
	
		
			
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			    Rectangle destRec = { position.x, position.y, sourceRec.width, fabs(sourceRec.height) }; | 
			
		
		
	
		
			
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			    Vector2 origin = { f">0.0f, 0.0f }; | 
			
		
		
	
		
			
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			    DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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			@ -2045,6 +2045,9 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V | 
			
		
		
	
		
			
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			    // Check if texture is valid | 
			
		
		
	
		
			
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			    if (texture.id > 0) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        float width = (float)texture.width; | 
			
		
		
	
		
			
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			        float height = (float)texture.height; | 
			
		
		
	
		
			
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			        if (sourceRec.width < 0) sourceRec.x -= sourceRec.width; | 
			
		
		
	
		
			
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			        if (sourceRec.height < 0) sourceRec.y -= sourceRec.height; | 
			
		
		
	
		
			
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			@ -2060,19 +2063,19 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V | 
			
		
		
	
		
			
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			                rlNormal3f(0.0f, 0.0f, 1.0f);                          // Normal vector pointing towards viewer | 
			
		
		
	
		
			
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			                // Bottom-left corner for texture and quad | 
			
		
		
	
		
			
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			                rlTexCoord2f(sourceRec.x/texture.width, sourceRec.y/texture.height); | 
			
		
		
	
		
			
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			                rlTexCoord2f(sourceRec.x/width, sourceRec.y/height); | 
			
		
		
	
		
			
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			                rlVertex2f(0.0f, 0.0f); | 
			
		
		
	
		
			
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			                // Bottom-right corner for texture and quad | 
			
		
		
	
		
			
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			                rlTexCoord2f(sourceRec.x/texture.width, (sourceRec.y + sourceRec.height)/texture.height); | 
			
		
		
	
		
			
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			                rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height); | 
			
		
		
	
		
			
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			                rlVertex2f(0.0f, destRec.height); | 
			
		
		
	
		
			
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			                // Top-right corner for texture and quad | 
			
		
		
	
		
			
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			                rlTexCoord2f((sourceRec.x + sourceRec.width)/texture.width, (sourceRec.y + sourceRec.height)/texture.height); | 
			
		
		
	
		
			
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			                rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height); | 
			
		
		
	
		
			
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			                rlVertex2f(destRec.width, destRec.height); | 
			
		
		
	
		
			
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			                // Top-left corner for texture and quad | 
			
		
		
	
		
			
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			                rlTexCoord2f((sourceRec.x + sourceRec.width)/texture.width, sourceRec.y/texture.height); | 
			
		
		
	
		
			
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			                rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height); | 
			
		
		
	
		
			
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			                rlVertex2f(destRec.width, 0.0f); | 
			
		
		
	
		
			
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			            rlEnd(); | 
			
		
		
	
		
			
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			        rlPopMatrix(); | 
			
		
		
	
	
		
			
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