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@ -5567,15 +5567,6 @@ static Model LoadVOX(const char *fileName) |
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unsigned char *m3d_loaderhook(char *fn, unsigned int *len) { return LoadFileData((const char *)fn, (int *)len); } |
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void m3d_freehook(void *data) { UnloadFileData((unsigned char *)data); } |
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// Comparison function for qsort |
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static int m3d_compare_faces(const void *a, const void *b) |
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{ |
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m3df_t *fa = (m3df_t *)a; |
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m3df_t *fb = (m3df_t *)b; |
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return (fa->materialid - fb->materialid); |
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} |
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// Load M3D mesh data |
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static Model LoadM3D(const char *fileName) |
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{ |
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@ -5623,8 +5614,19 @@ static Model LoadM3D(const char *fileName) |
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// We always need a default material, so we add +1 |
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model.materialCount++; |
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// Sort faces by material. |
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qsort(m3d->face, m3d->numface, sizeof(m3df_t), m3d_compare_faces); |
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// Sort faces by material (insertion) |
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for (i = 1; i < m3d->numface; i++) |
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{ |
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m3df_t key = m3d->face[i]; |
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j = i - 1; |
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while (j >= 0 && m3d->face[j].materialid > key.materialid) |
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{ |
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m3d->face[j+1] = m3d->face[j]; |
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j = j - 1; |
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} |
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m3d->face[j+1] = key; |
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} |
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model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); |
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model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); |
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