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@ -445,7 +445,7 @@ typedef struct CoreData { |
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//---------------------------------------------------------------------------------- |
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static CoreData CORE = { 0 }; // Global CORE context |
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static char **dirFilesPath; // Store directory files paths as strings |
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static char **dirFilesPath = NULL; // Store directory files paths as strings |
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static int dirFilesCount = 0; // Count directory files strings |
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#if defined(SUPPORT_SCREEN_CAPTURE) |
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@ -2306,7 +2306,7 @@ bool IsKeyPressed(int key) |
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{ |
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bool pressed = false; |
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if ((CORE.Input.Keyboard.currentKeyState[key] != CORE.Input.Keyboard.previousKeyState[key]) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true; |
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if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true; |
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else pressed = false; |
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return pressed; |
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@ -2324,7 +2324,7 @@ bool IsKeyReleased(int key) |
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{ |
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bool released = false; |
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if ((CORE.Input.Keyboard.currentKeyState[key] != CORE.Input.Keyboard.previousKeyState[key]) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true; |
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if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true; |
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else released = false; |
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return released; |
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