@ -5367,7 +5367,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
{
image = LoadImageFromMemory ( " .jpg " , data , ( int ) cgltfImage - > buffer_view - > size ) ;
}
else TRACELOG ( LOG_WARNING , " MODEL: glTF image data MIME type not recognized " , TextFormat ( " %s/%s " , texPath , cgltfImage - > uri ) ) ;
else TRACELOG ( LOG_WARNING , " MODEL: [%s] glTF image data MIME type not recognized " , TextFormat ( " %s/%s " , texPath , cgltfImage - > uri ) ) ;
RL_FREE ( data ) ;
}
@ -5475,11 +5475,11 @@ static Model LoadGLTF(const char *fileName)
else if ( data - > file_type = = cgltf_file_type_gltf ) TRACELOG ( LOG_INFO , " MODEL: [%s] Model basic data (glTF) loaded successfully " , fileName ) ;
else TRACELOG ( LOG_WARNING , " MODEL: [%s] Model format not recognized " , fileName ) ;
TRACELOG ( LOG_INFO , " > Meshes count: %i " , data - > meshes_count ) ;
TRACELOG ( LOG_INFO , " > Materials count: %i (+1 default) " , data - > materials_count ) ;
TRACELOG ( LOG_DEBUG , " > Buffers count: %i " , data - > buffers_count ) ;
TRACELOG ( LOG_DEBUG , " > Images count: %i " , data - > images_count ) ;
TRACELOG ( LOG_DEBUG , " > Textures count: %i " , data - > textures_count ) ;
TRACELOG ( LOG_INFO , " > Meshes count: %zu " , data - > meshes_count ) ;
TRACELOG ( LOG_INFO , " > Materials count: %zu (+1 default) " , data - > materials_count ) ;
TRACELOG ( LOG_DEBUG , " > Buffers count: %zu " , data - > buffers_count ) ;
TRACELOG ( LOG_DEBUG , " > Images count: %zu " , data - > images_count ) ;
TRACELOG ( LOG_DEBUG , " > Textures count: %zu " , data - > textures_count ) ;
/ / Force reading data buffers ( fills buffer_view - > buffer - > data )
/ / NOTE : If an uri is defined to base64 data or external path , it ' s automatically loaded
@ -6165,7 +6165,7 @@ static Model LoadGLTF(const char *fileName)
& ( model . skeleton . bindPose [ i ] . scale ) ) ;
}
if ( data - > skins_count > 1 ) TRACELOG ( LOG_WARNING , " MODEL: [%s] can only load one skin (armature) per model, but gltf skins_count == %i " , fileName , data - > skins_count ) ;
if ( data - > skins_count > 1 ) TRACELOG ( LOG_WARNING , " MODEL: [%s] can only load one skin (armature) per model, but gltf skins_count == %zu " , fileName , data - > skins_count ) ;
}
meshIndex = 0 ;
@ -6662,7 +6662,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
if ( data - > skins_count > 1 )
{
TRACELOG ( LOG_WARNING , " MODEL: [%s] Expected one unique skin to load animation data from, but found %i " , fileName , data - > skins_count ) ;
TRACELOG ( LOG_WARNING , " MODEL: [%s] Expected one unique skin to load animation data from, but found %zu " , fileName , data - > skins_count ) ;
}
cgltf_free ( data ) ;
@ -7195,7 +7195,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
animations [ a ] . keyframePoses = ( Transform * * ) RL_CALLOC ( animations [ a ] . keyframeCount , sizeof ( Transform * ) ) ;
strncpy ( animations [ a ] . name , m3d - > action [ a ] . name , sizeof ( animations [ a ] . name ) - 1 ) ;
TRACELOG ( LOG_INFO , " MODEL: [%s] Loaded animation: %s | Frames: %d | Duration: %f s " , fileName , animations [ a ] . name , animations [ a ] . keyframeCount , m3d - > action [ a ] . durationmsec ) ;
TRACELOG ( LOG_INFO , " MODEL: [%s] Loaded animation: %s | Frames: %d | Duration: %um s " , fileName , animations [ a ] . name , animations [ a ] . keyframeCount , m3d - > action [ a ] . durationmsec ) ;
for ( i = 0 ; i < ( int ) m3d - > numbone ; i + + )
{