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Support 16-Bit HDR textures (#3220)

* Support 16-Bit HDR textures

* Fix build on emscripten

* Move helper functions
pull/3224/head
Nikolas 1 year ago
committed by GitHub
parent
commit
dc621ca388
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 238 additions and 12 deletions
  1. +3
    -0
      src/raylib.h
  2. +29
    -10
      src/rlgl.h
  3. +206
    -2
      src/rtextures.c

+ 3
- 0
src/raylib.h View File

@ -812,6 +812,9 @@ typedef enum {
PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp

+ 29
- 10
src/rlgl.h View File

@ -419,6 +419,9 @@ typedef enum {
RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
@ -1006,6 +1009,7 @@ typedef struct rlglData {
bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture)
bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture)
bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float)
bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float)
bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc)
bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1)
bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility)
@ -2189,6 +2193,7 @@ void rlLoadExtensions(void *loader)
RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays);
RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two;
RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float;
RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float;
RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture;
RLGL.ExtSupported.maxDepthBits = 32;
RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic;
@ -2200,6 +2205,7 @@ void rlLoadExtensions(void *loader)
RLGL.ExtSupported.instancing = true;
RLGL.ExtSupported.texNPOT = true;
RLGL.ExtSupported.texFloat32 = true;
RLGL.ExtSupported.texFloat16 = true;
RLGL.ExtSupported.texDepth = true;
RLGL.ExtSupported.maxDepthBits = 32;
RLGL.ExtSupported.texAnisoFilter = true;
@ -2224,6 +2230,7 @@ void rlLoadExtensions(void *loader)
RLGL.ExtSupported.instancing = true;
RLGL.ExtSupported.texNPOT = true;
RLGL.ExtSupported.texFloat32 = true;
RLGL.ExtSupported.texFloat16 = true;
RLGL.ExtSupported.texDepth = true;
RLGL.ExtSupported.texDepthWebGL = true;
RLGL.ExtSupported.maxDepthBits = 24;
@ -2320,6 +2327,7 @@ void rlLoadExtensions(void *loader)
// Check texture float support
if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true;
if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true;
// Check depth texture support
if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true;
@ -3163,13 +3171,9 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
{
if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)
{
if (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32)
{
// Instead of using a sized internal texture format (GL_RGB16F, GL_RGB32F), we let the driver to choose the better format for us (GL_RGB)
if (RLGL.ExtSupported.texFloat32) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, size, size, 0, GL_RGB, GL_FLOAT, NULL);
else TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported");
}
else if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported");
if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)
|| (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16))
TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported");
else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, NULL);
}
else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format");
@ -3256,10 +3260,16 @@ void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned
case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break;
#else
case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
#endif
#endif
#elif defined(GRAPHICS_API_OPENGL_33)
@ -3273,6 +3283,9 @@ void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned
case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break;
#endif
#if !defined(GRAPHICS_API_OPENGL_11)
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
@ -4480,6 +4493,9 @@ const char *rlGetPixelFormatName(unsigned int format)
case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float)
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float)
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float)
case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float)
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float)
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float)
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha)
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha)
case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp
@ -4721,6 +4737,9 @@ static int rlGetPixelDataSize(int width, int height, int format)
case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break;
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB:
case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA:
case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB:

+ 206
- 2
src/rtextures.c View File

@ -223,6 +223,8 @@ extern void LoadFontDefault(void); // [Module: text] Loads default font
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static float HalfToFloat(unsigned short x);
static unsigned short FloatToHalf(float x);
static Vector4 *LoadImageDataNormalized(Image image); // Load pixel data from image as Vector4 array (float normalized)
//----------------------------------------------------------------------------------
@ -1286,6 +1288,40 @@ void ImageFormat(Image *image, int newFormat)
((float *)image->data)[i + 3] = pixels[k].w;
}
} break;
case PIXELFORMAT_UNCOMPRESSED_R16:
{
// WARNING: Image is converted to GRAYSCALE equivalent 16bit
image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short));
for (int i = 0; i < image->width*image->height; i++)
{
((unsigned short *)image->data)[i] = FloatToHalf((float)(pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f));
}
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
{
image->data = (unsigned short *)RL_MALLOC(image->width*image->height*3*sizeof(unsigned short));
for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++)
{
((unsigned short *)image->data)[i] = FloatToHalf(pixels[k].x);
((unsigned short *)image->data)[i + 1] = FloatToHalf(pixels[k].y);
((unsigned short *)image->data)[i + 2] = FloatToHalf(pixels[k].z);
}
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
{
image->data = (unsigned short *)RL_MALLOC(image->width*image->height*4*sizeof(unsigned short));
for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++)
{
((unsigned short *)image->data)[i] = FloatToHalf(pixels[k].x);
((unsigned short *)image->data)[i + 1] = FloatToHalf(pixels[k].y);
((unsigned short *)image->data)[i + 2] = FloatToHalf(pixels[k].z);
((unsigned short *)image->data)[i + 3] = FloatToHalf(pixels[k].w);
}
} break;
default: break;
}
@ -1652,6 +1688,19 @@ void ImageAlphaClear(Image *image, Color color, float threshold)
}
}
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
{
for (int i = 3; i < image->width*image->height*4; i += 4)
{
if (HalfToFloat(((unsigned short *)image->data)[i]) <= threshold)
{
((unsigned short *)image->data)[i - 3] = FloatToHalf((float)color.r/255.0f);
((unsigned short *)image->data)[i - 2] = FloatToHalf((float)color.g/255.0f);
((unsigned short *)image->data)[i - 1] = FloatToHalf((float)color.b/255.0f);
((unsigned short *)image->data)[i] = FloatToHalf((float)color.a/255.0f);
}
}
} break;
default: break;
}
}
@ -2493,6 +2542,10 @@ Color *LoadImageColors(Image image)
(image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32) ||
(image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 32bit to 8bit per channel");
if ((image.format == PIXELFORMAT_UNCOMPRESSED_R16) ||
(image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16) ||
(image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 16bit to 8bit per channel");
for (int i = 0, k = 0; i < image.width*image.height; i++)
{
switch (image.format)
@ -2588,6 +2641,32 @@ Color *LoadImageColors(Image image)
k += 4;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16:
{
pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
pixels[i].g = 0;
pixels[i].b = 0;
pixels[i].a = 255;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
{
pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 1])*255.0f);
pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 2])*255.0f);
pixels[i].a = 255;
k += 3;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
{
pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
pixels[i].a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
k += 4;
} break;
default: break;
}
}
@ -2799,6 +2878,30 @@ Color GetImageColor(Image image, int x, int y)
color.b = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f);
color.a = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f);
} break;
case PIXELFORMAT_UNCOMPRESSED_R16:
{
color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[y*image.width + x])*255.0f);
color.g = 0;
color.b = 0;
color.a = 255;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
{
color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3])*255.0f);
color.g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3 + 1])*255.0f);
color.b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3 + 2])*255.0f);
color.a = 255;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
{
color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f);
color.g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f);
color.b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f);
color.a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f);
} break;
default: TRACELOG(LOG_WARNING, "Compressed image format does not support color reading"); break;
}
@ -2938,6 +3041,34 @@ void ImageDrawPixel(Image *dst, int x, int y, Color color)
((float *)dst->data)[(y*dst->width + x)*4 + 2] = coln.z;
((float *)dst->data)[(y*dst->width + x)*4 + 3] = coln.w;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16:
{
// NOTE: Calculate grayscale equivalent color (normalized to 32bit)
Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
((unsigned short*)dst->data)[y*dst->width + x] = FloatToHalf(coln.x*0.299f + coln.y*0.587f + coln.z*0.114f);
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
{
// NOTE: Calculate R32G32B32 equivalent color (normalized to 32bit)
Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
((unsigned short *)dst->data)[(y*dst->width + x)*3] = FloatToHalf(coln.x);
((unsigned short *)dst->data)[(y*dst->width + x)*3 + 1] = FloatToHalf(coln.y);
((unsigned short *)dst->data)[(y*dst->width + x)*3 + 2] = FloatToHalf(coln.z);
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
{
// NOTE: Calculate R32G32B32A32 equivalent color (normalized to 32bit)
Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
((unsigned short *)dst->data)[(y*dst->width + x)*4] = FloatToHalf(coln.x);
((unsigned short *)dst->data)[(y*dst->width + x)*4 + 1] = FloatToHalf(coln.y);
((unsigned short *)dst->data)[(y*dst->width + x)*4 + 2] = FloatToHalf(coln.z);
((unsigned short *)dst->data)[(y*dst->width + x)*4 + 3] = FloatToHalf(coln.w);
} break;
default: break;
}
@ -3234,7 +3365,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
// [-] GetPixelColor(): Get Vector4 instead of Color, easier for ColorAlphaBlend()
// [ ] Support f32bit channels drawing
// TODO: Support PIXELFORMAT_UNCOMPRESSED_R32, PIXELFORMAT_UNCOMPRESSED_R32G32B32, PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
// TODO: Support PIXELFORMAT_UNCOMPRESSED_R32, PIXELFORMAT_UNCOMPRESSED_R32G32B32, PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 and 16-bit equivalents
Color colSrc, colDst, blend;
bool blendRequired = true;
@ -4366,6 +4497,33 @@ Color GetPixelColor(void *srcPtr, int format)
color.b = (unsigned char)(((float *)srcPtr)[2]*255.0f);
color.a = (unsigned char)(((float *)srcPtr)[3]*255.0f);
} break;
case PIXELFORMAT_UNCOMPRESSED_R16:
{
// NOTE: Pixel normalized float value is converted to [0..255]
color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f);
color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f);
color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f);
color.a = 255;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
{
// NOTE: Pixel normalized float value is converted to [0..255]
color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f);
color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[1])*255.0f);
color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[2])*255.0f);
color.a = 255;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
{
// NOTE: Pixel normalized float value is converted to [0..255]
color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f);
color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[1])*255.0f);
color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[2])*255.0f);
color.a = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[3])*255.0f);
} break;
default: break;
}
@ -4473,6 +4631,9 @@ int GetPixelDataSize(int width, int height, int format)
case PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break;
case PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break;
case PIXELFORMAT_COMPRESSED_DXT1_RGB:
case PIXELFORMAT_COMPRESSED_DXT1_RGBA:
case PIXELFORMAT_COMPRESSED_ETC1_RGB:
@ -4503,6 +4664,24 @@ int GetPixelDataSize(int width, int height, int format)
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// From https://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion/60047308#60047308
static float HalfToFloat(unsigned short x) {
const unsigned int e = (x&0x7C00)>>10; // exponent
const unsigned int m = (x&0x03FF)<<13; // mantissa
const float fm = (float)m;
const unsigned int v = (*(unsigned int*)&fm)>>23; // evil log2 bit hack to count leading zeros in denormalized format
const unsigned int r = (x&0x8000)<<16 | (e!=0)*((e+112)<<23|m) | ((e==0)&(m!=0))*((v-37)<<23|((m<<(150-v))&0x007FE000)); // sign : normalized : denormalized
return *(float*)&r;
}
static unsigned short FloatToHalf(float x) {
const unsigned int b = (*(unsigned int*)&x)+0x00001000; // round-to-nearest-even: add last bit after truncated mantissa
const unsigned int e = (b&0x7F800000)>>23; // exponent
const unsigned int m = b&0x007FFFFF; // mantissa; in line below: 0x007FF000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding
return (b&0x80000000)>>16 | (e>112)*((((e-112)<<10)&0x7C00)|m>>13) | ((e<113)&(e>101))*((((0x007FF000+m)>>(125-e))+1)>>1) | (e>143)*0x7FFF; // sign : normalized : denormalized : saturate
}
// Get pixel data from image as Vector4 array (float normalized)
static Vector4 *LoadImageDataNormalized(Image image)
{
@ -4605,7 +4784,32 @@ static Vector4 *LoadImageDataNormalized(Image image)
pixels[i].w = ((float *)image.data)[k + 3];
k += 4;
}
} break;
case PIXELFORMAT_UNCOMPRESSED_R16:
{
pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]);
pixels[i].y = 0.0f;
pixels[i].z = 0.0f;
pixels[i].w = 1.0f;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
{
pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]);
pixels[i].y = HalfToFloat(((unsigned short *)image.data)[k + 1]);
pixels[i].z = HalfToFloat(((unsigned short *)image.data)[k + 2]);
pixels[i].w = 1.0f;
k += 3;
} break;
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
{
pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]);
pixels[i].y = HalfToFloat(((unsigned short *)image.data)[k + 1]);
pixels[i].z = HalfToFloat(((unsigned short *)image.data)[k + 2]);
pixels[i].w = HalfToFloat(((unsigned short *)image.data)[k + 3]);
k += 4;
} break;
default: break;
}
}

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