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@ -1624,7 +1624,7 @@ void UnloadMesh(Mesh mesh) |
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// Unload rlgl mesh vboId data |
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rlUnloadVertexArray(mesh.vaoId); |
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for (int i = 0; i < MAX_MESH_VERTEX_BUFFERS; i++) rlUnloadVertexBuffer(mesh.vboId[i]); |
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if (mesh.vboId != NULL) for (int i = 0; i < MAX_MESH_VERTEX_BUFFERS; i++) rlUnloadVertexBuffer(mesh.vboId[i]); |
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RL_FREE(mesh.vboId); |
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RL_FREE(mesh.vertices); |
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@ -1787,9 +1787,12 @@ void UnloadMaterial(Material material) |
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if (material.shader.id != rlGetShaderIdDefault()) UnloadShader(material.shader); |
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// Unload loaded texture maps (avoid unloading default texture, managed by raylib) |
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for (int i = 0; i < MAX_MATERIAL_MAPS; i++) |
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if (material.maps != NULL) |
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{ |
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if (material.maps[i].texture.id != rlGetTextureIdDefault()) rlUnloadTexture(material.maps[i].texture.id); |
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for (int i = 0; i < MAX_MATERIAL_MAPS; i++) |
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{ |
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if (material.maps[i].texture.id != rlGetTextureIdDefault()) rlUnloadTexture(material.maps[i].texture.id); |
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} |
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} |
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RL_FREE(material.maps); |
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