|  |  | @ -1177,8 +1177,8 @@ RLAPI bool IsKeyReleased(int key);                            // Check if a key | 
		
	
		
			
			|  |  |  | RLAPI bool IsKeyUp(int key);                                  // Check if a key is NOT being pressed | 
		
	
		
			
			|  |  |  | RLAPI int GetKeyPressed(void);                                // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty | 
		
	
		
			
			|  |  |  | RLAPI int GetCharPressed(void);                               // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty | 
		
	
		
			
			|  |  |  | RLAPI const char *GetKeyName(int key);                        // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard) | 
		
	
		
			
			|  |  |  | RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC) | 
		
	
		
			
			|  |  |  | RLAPI const char *GetKeyName(int key);                        // Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard) | 
		
	
		
			
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			|  |  |  | // Input-related functions: gamepads | 
		
	
		
			
			|  |  |  | RLAPI bool IsGamepadAvailable(int gamepad);                                        // Check if a gamepad is available | 
		
	
	
		
			
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