| @ -0,0 +1,16 @@ | |||
| cmake_minimum_required(VERSION 3.0) | |||
| # Config options | |||
| set(BUILD_EXAMPLES ON CACHE BOOL "Build the examples.") | |||
| set(BUILD_GAMES ON CACHE BOOL "Build the example games.") | |||
| add_subdirectory(src release) | |||
| if (${BUILD_EXAMPLES}) | |||
| add_subdirectory(examples) | |||
| endif() | |||
| if (${BUILD_GAMES}) | |||
| add_subdirectory(games) | |||
| endif() | |||
| @ -0,0 +1,39 @@ | |||
| # Setup the project and settings | |||
| project(examples) | |||
| include("../utils.cmake") | |||
| # Make sure raylib has been built | |||
| # TODO `build` directory should maybe be something else... | |||
| # TODO place somewhere else? | |||
| include_directories("../build/release") | |||
| # Get the sources together | |||
| set(example_dirs audio core models others physac shaders text texutures) | |||
| set(example_sources) | |||
| set(example_resources) | |||
| foreach(example_dir ${example_dirs}) | |||
| # Get the .c files | |||
| file(GLOB sources ${example_dir}/*.c) | |||
| list(APPEND example_sources ${sources}) | |||
| # Any any resources | |||
| file(GLOB resources ${example_dir}/resources/*) | |||
| list(APPEND example_resources ${resources}) | |||
| endforeach() | |||
| # Do each example | |||
| foreach(example_source ${example_sources}) | |||
| # Create the basename for the example | |||
| get_filename_component(example_name ${example_source} NAME) | |||
| string(REPLACE ".c" "" example_name ${example_name}) | |||
| # Setup the example | |||
| add_executable(${example_name} ${example_source}) | |||
| # Link the libraries | |||
| link_libraries_to_executable(${example_name}) | |||
| endforeach() | |||
| # Copy all of the resource files to the destination | |||
| file(COPY ${example_resources} DESTINATION "resources/") | |||
| @ -0,0 +1,33 @@ | |||
| # Setup the project and settings | |||
| project(games) | |||
| include("../utils.cmake") | |||
| # Make sure raylib has been built | |||
| # TODO `build` directory should maybe be something else... | |||
| # TODO place somewhere else? | |||
| include_directories("../build/release") | |||
| # Get the source toegher | |||
| file(GLOB sources *.c) | |||
| # Do each game | |||
| foreach(game_source ${sources}) | |||
| # Create the basename for the game | |||
| get_filename_component(game_name ${game_source} NAME) | |||
| string(REPLACE ".c" "" game_name ${game_name}) | |||
| # Setup the game | |||
| add_executable(${game_name} ${game_source}) | |||
| # Link the libraries | |||
| link_libraries_to_executable(${game_name}) | |||
| endforeach() | |||
| # Do the games with subdirectories | |||
| add_subdirectory(drturtle) | |||
| add_subdirectory(just_do) | |||
| add_subdirectory(koala_seasons) | |||
| add_subdirectory(light_my_ritual) | |||
| add_subdirectory(skully_escape) | |||
| add_subdirectory(wave_collector) | |||
| @ -0,0 +1,18 @@ | |||
| # Setup the project and settings | |||
| project(drturtle) | |||
| include("../../utils.cmake") | |||
| # Make sure raylib has been built | |||
| # TODO `build` directory should maybe be something else... | |||
| include_directories("../../build/release") | |||
| # Executable & linking | |||
| add_executable(drturtle 06_drturtle_final.c) | |||
| link_libraries_to_executable(drturtle) | |||
| # Resources | |||
| # Copy all of the resource files to the destination | |||
| file(COPY "resources/" DESTINATION "resources/") | |||
| @ -0,0 +1,21 @@ | |||
| # Setup the project and settings | |||
| project(just_do) | |||
| include("../../utils.cmake") | |||
| # Make sure raylib has been built | |||
| # TODO `build` directory should maybe be something else... | |||
| include_directories("../../build/release") | |||
| # Grab the screens | |||
| file(GLOB screen_sources "screens/*.c") | |||
| # Executable & linking | |||
| add_executable(just_do just_do.c ${screen_sources}) | |||
| link_libraries_to_executable(just_do) | |||
| # Resources | |||
| # Copy all of the resource files to the destination | |||
| file(COPY "resources/" DESTINATION "resources/") | |||
| @ -0,0 +1,21 @@ | |||
| # Setup the project and settings | |||
| project(koala_seasons) | |||
| include("../../utils.cmake") | |||
| # Make sure raylib has been built | |||
| # TODO `build` directory should maybe be something else... | |||
| include_directories("../../build/release") | |||
| # Grab the screens | |||
| file(GLOB screen_sources "screens/*.c") | |||
| # Executable & linking | |||
| add_executable(koala_seasons koala_seasons.c ${screen_sources}) | |||
| link_libraries_to_executable(koala_seasons) | |||
| # Resources | |||
| # Copy all of the resource files to the destination | |||
| file(COPY "resources/" DESTINATION "resources/") | |||
| @ -0,0 +1,21 @@ | |||
| # Setup the project and settings | |||
| project(light_my_ritual) | |||
| include("../../utils.cmake") | |||
| # Make sure raylib has been built | |||
| # TODO `build` directory should maybe be something else... | |||
| include_directories("../../build/release") | |||
| # Grab the screens | |||
| file(GLOB screen_sources "screens/*.c") | |||
| # Executable & linking | |||
| add_executable(light_my_ritual light_my_ritual.c ${screen_sources}) | |||
| link_libraries_to_executable(light_my_ritual) | |||
| # Resources | |||
| # Copy all of the resource files to the destination | |||
| file(COPY "resources/" DESTINATION "resources/") | |||
| @ -0,0 +1,21 @@ | |||
| # Setup the project and settings | |||
| project(skully_escape) | |||
| include("../../utils.cmake") | |||
| # Make sure raylib has been built | |||
| # TODO `build` directory should maybe be something else... | |||
| include_directories("../../build/release") | |||
| # Grab the screens | |||
| file(GLOB screen_sources "screens/*.c") | |||
| # Executable & linking | |||
| add_executable(skully_escape skully_escape.c player.c monster.c ${screen_sources}) | |||
| link_libraries_to_executable(skully_escape) | |||
| # Resources | |||
| # Copy all of the resource files to the destination | |||
| file(COPY "resources/" DESTINATION "resources/") | |||
| @ -0,0 +1,21 @@ | |||
| # Setup the project and settings | |||
| project(wave_collector) | |||
| include("../../utils.cmake") | |||
| # Make sure raylib has been built | |||
| # TODO `build` directory should maybe be something else... | |||
| include_directories("../../build/release") | |||
| # Grab the screens | |||
| file(GLOB screen_sources "screens/*.c") | |||
| # Executable & linking | |||
| add_executable(wave_collector wave_collector.c ${screen_sources}) | |||
| link_libraries_to_executable(wave_collector) | |||
| # Resources | |||
| # Copy all of the resource files to the destination | |||
| file(COPY "resources/" DESTINATION "resources/") | |||
| @ -0,0 +1,132 @@ | |||
| # Setup the project and settings | |||
| project(raylib) | |||
| include("../utils.cmake") | |||
| set(raylib_VERSION_MAJOR 1) | |||
| set(raylib_VERSION_MINOR 8) | |||
| set(RAYLIB raylib) # Name of the generated library | |||
| ### Config options ### | |||
| # Build a static or shared raylib? | |||
| set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library") | |||
| # Platform | |||
| set(PLATFORM "Desktop" CACHE STRING "Platform to build for.") | |||
| set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberry Pi") | |||
| # OpenGL version | |||
| set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with") | |||
| set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0") | |||
| ### Config options ### | |||
| # Translate the config options to what raylib wants | |||
| if(${PLATFORM} MATCHES "Desktop") | |||
| set(PLATFORM "PLATFORM_DESKTOP") | |||
| # OpenGL version | |||
| if (${OPENGL_VERSION} MATCHES "3.3") | |||
| set(GRAPHICS "GRAPHICS_API_OPENGL_33") | |||
| elseif (${OPENGL_VERSION} MATCHES "2.1") | |||
| set(GRAPHICS "GRAPHICS_API_OPENGL_21") | |||
| elseif (${OPENGL_VERSION} MATCHES "1.1") | |||
| set(GRAPHICS "GRAPHICS_API_OPENGL_11") | |||
| elseif (${OPENGL_VERSION} MATCHES "ES 2.0") | |||
| set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") | |||
| endif() | |||
| # Need to force OpenGL 3.3 on OS X | |||
| # See: https://github.com/raysan5/raylib/issues/341 | |||
| if(APPLE) | |||
| set(GRAPHICS "GRAPHICS_API_OPENGL_33") | |||
| endif() | |||
| elseif(${PLATFORM} MATCHES "Web") | |||
| set(PLATFORM "PLATFORM_WEB") | |||
| set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") | |||
| # Need to use `emcc` | |||
| set(CMAKE_C_COMPILER "emcc") | |||
| set(CMAKE_CXX_COMPILER "em++") | |||
| # Change the name of the output library | |||
| set(RAYLIB "libraylib.bc") | |||
| elseif(${PLATFORM} MATCHES "Android") | |||
| set(PLATFORM "PLATFORM_ANDROID") | |||
| set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") | |||
| elseif(${PLATFORM} MATCHES "Raspberry Pi") | |||
| set(PLATFORM "PLATFORM_RPI") | |||
| set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") | |||
| endif() | |||
| # Get the sources together | |||
| file(GLOB raylib_sources *.c) | |||
| file(GLOB stb_vorbis external/stb_vorbis.c) | |||
| set(sources ${raylib_sources} ${stb_vorbis}) | |||
| # Which platform? | |||
| if(${PLATFORM} MATCHES "PLATFORM_DESKTOP") | |||
| # Build a static or shared raylib? | |||
| # TODO clean this up a bit? | |||
| if(${SHARED_RAYLIB}) | |||
| # Shared library | |||
| add_library(${RAYLIB} SHARED ${sources}) | |||
| # Will link -framework (if on OS X) | |||
| link_os_x_frameworks(raylib) | |||
| else() | |||
| # Static library | |||
| add_library(${RAYLIB} STATIC ${sources}) | |||
| if(LINUX) | |||
| # On Linux, need to link a few extra things for static | |||
| target_link_libraries(${RAYLIB} m pthread dl) | |||
| target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff | |||
| endif() | |||
| endif() | |||
| # Always need to link OpenAL and OpenGL | |||
| if(LINUX) | |||
| # Elsewhere (such as Linux), need `-lopenal -lGL` | |||
| target_link_libraries(${RAYLIB} openal) | |||
| target_link_libraries(${RAYLIB} GL) | |||
| endif() | |||
| # Add in GLFW as a linking target | |||
| target_link_libraries(${RAYLIB} glfw) | |||
| # Library file & Header | |||
| set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h") | |||
| install( | |||
| TARGETS ${RAYLIB} | |||
| ARCHIVE DESTINATION lib | |||
| LIBRARY DESTINATION lib | |||
| PUBLIC_HEADER DESTINATION include | |||
| ) | |||
| # Copy the header files to the build directory | |||
| file(COPY "raylib.h" DESTINATION ".") | |||
| file(COPY "rlgl.h" DESTINATION ".") | |||
| file(COPY "physac.h" DESTINATION ".") | |||
| file(COPY "raymath.h" DESTINATION ".") | |||
| file(COPY "audio.h" DESTINATION ".") | |||
| elseif(${PLATFORM} MATCHES "PLATFORM_WEB") | |||
| # For the web. | |||
| add_executable(${RAYLIB} ${sources}) | |||
| endif() | |||
| # Set the compile flags to raylib | |||
| target_compile_definitions(${RAYLIB} | |||
| PUBLIC ${PLATFORM} | |||
| PUBLIC ${GRAPHICS} | |||
| ) | |||
| # Print the flags for the user | |||
| message(STATUS "Compiling with the flags:") | |||
| message(STATUS " PLATFORM=" ${PLATFORM}) | |||
| message(STATUS " GRAPHICS=" ${GRAPHICS}) | |||
| @ -0,0 +1,49 @@ | |||
| # All sorts of things that we need cross project | |||
| cmake_minimum_required(VERSION 3.0) | |||
| # Detect linux | |||
| if(UNIX AND NOT APPLE) | |||
| set(LINUX TRUE) | |||
| endif() | |||
| # Need GLFW 3.2.1 | |||
| find_package(glfw3 3.2.1 REQUIRED) | |||
| # Linking for OS X -framework options | |||
| # Will do nothing on other OSes | |||
| function(link_os_x_frameworks binary) | |||
| if(APPLE) | |||
| find_library(OPENGL_LIBRARY OpenGL) | |||
| find_library(OPENAL_LIBRARY OpenAL) | |||
| find_library(COCOA_LIBRARY Cocoa) | |||
| set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY}) | |||
| target_link_libraries(${binary} ${OSX_FRAMEWORKS}) | |||
| endif() | |||
| endfunction() | |||
| # Do the linking for executables that are meant to link raylib | |||
| function(link_libraries_to_executable executable) | |||
| # Link the libraries | |||
| if(APPLE) | |||
| # OS X, we use frameworks | |||
| link_os_x_frameworks(${executable}) | |||
| elseif(LINUX) | |||
| # Elsewhere (such as Linux), need `-lopenal -lGL`, etc... | |||
| target_link_libraries(${executable} m pthread dl) | |||
| target_link_libraries(${executable} openal) | |||
| target_link_libraries(${executable} GL) | |||
| target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff | |||
| else() | |||
| # TODO windows | |||
| endif() | |||
| # Add in GLFW as a linking target | |||
| target_link_libraries(${executable} glfw) | |||
| # And raylib | |||
| target_link_libraries(${executable} raylib) | |||
| endfunction() | |||