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@ -24,11 +24,7 @@ int main(void) |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch"); |
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Vector2 ballPosition = { -100.0f, -100.0f }; |
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Color ballColor = BEIGE; |
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int touchCounter = 0; |
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Vector2 touchPosition = { 0 }; |
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Vector2 touchPositions[MAX_TOUCH_POINTS] = { 0 }; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//--------------------------------------------------------------------------------------- |
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@ -38,19 +34,8 @@ int main(void) |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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ballPosition = GetMousePosition(); |
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ballColor = BEIGE; |
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) ballColor = MAROON; |
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if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) ballColor = LIME; |
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if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE; |
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) touchCounter = 10; |
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if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) touchCounter = 10; |
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if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) touchCounter = 10; |
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if (touchCounter > 0) touchCounter--; |
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// Get multiple touchpoints |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) touchPositions[i] = GetTouchPosition(i); |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -58,25 +43,19 @@ int main(void) |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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// Multitouch |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) |
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{ |
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touchPosition = GetTouchPosition(i); // Get the touch point |
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if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it |
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// Make sure point is not (0, 0) as this means there is no touch for it |
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if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0)) |
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{ |
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// Draw circle and touch index number |
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DrawCircleV(touchPosition, 34, ORANGE); |
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DrawText(TextFormat("%d", i), (int)touchPosition.x - 10, (int)touchPosition.y - 70, 40, BLACK); |
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DrawCircleV(touchPositions[i], 34, ORANGE); |
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DrawText(TextFormat("%d", i), (int)touchPositions[i].x - 10, (int)touchPositions[i].y - 70, 40, BLACK); |
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} |
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} |
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// Draw the normal mouse location |
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DrawCircleV(ballPosition, 30 + (touchCounter*3.0f), ballColor); |
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DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); |
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DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY); |
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DrawText("touch the screen at multiple locations to get multiple balls", 10, 10, 20, DARKGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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