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			@ -135,7 +135,6 @@ void DrawPixelV(Vector2 position, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if defined(SUPPORT_QUADS_DRAW_MODE) | 
			
		
		
	
		
			
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			    rlSetTexture(GetShapesTexture().id); | 
			
		
		
	
		
			
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			    Rectangle shapeRect = GetShapesTextureRectangle(); | 
			
		
		
	
		
			
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			    rlBegin(RL_QUADS); | 
			
		
		
	
	
		
			
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			@ -143,16 +142,16 @@ void DrawPixelV(Vector2 position, Color color) | 
			
		
		
	
		
			
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			        rlNormal3f(0.0f, 0.0f, 1.0f); | 
			
		
		
	
		
			
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			        rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f(shapeRect.x/ shapeRect.width, shapeRect.y/ shapeRect.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); | 
			
		
		
	
		
			
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			        rlVertex2f(position.x, position.y); | 
			
		
		
	
		
			
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			        rlTexCoord2f(shapeRect.x/ shapeRect.width, (shapeRect.y + shapeRect.height)/ shapeRect.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); | 
			
		
		
	
		
			
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			        rlVertex2f(position.x, position.y + 1); | 
			
		
		
	
		
			
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			        rlTexCoord2f((shapeRect.x + shapeRect.width)/ shapeRect.width, (shapeRect.y + shapeRect.height)/ shapeRect.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); | 
			
		
		
	
		
			
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			        rlVertex2f(position.x + 1, position.y + 1); | 
			
		
		
	
		
			
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			        rlTexCoord2f((shapeRect.x + shapeRect.width)/ shapeRect.width, shapeRect.y/ shapeRect.height); | 
			
		
		
	
		
			
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			        rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); | 
			
		
		
	
		
			
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			        rlVertex2f(position.x + 1, position.y); | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
	
		
			
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