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@ -135,7 +135,6 @@ void DrawPixelV(Vector2 position, Color color) |
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{ |
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#if defined(SUPPORT_QUADS_DRAW_MODE) |
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rlSetTexture(GetShapesTexture().id); |
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Rectangle shapeRect = GetShapesTextureRectangle(); |
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rlBegin(RL_QUADS); |
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@ -143,16 +142,16 @@ void DrawPixelV(Vector2 position, Color color) |
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rlNormal3f(0.0f, 0.0f, 1.0f); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlTexCoord2f(shapeRect.x/ shapeRect.width, shapeRect.y/ shapeRect.height); |
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rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); |
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rlVertex2f(position.x, position.y); |
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rlTexCoord2f(shapeRect.x/ shapeRect.width, (shapeRect.y + shapeRect.height)/ shapeRect.height); |
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rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); |
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rlVertex2f(position.x, position.y + 1); |
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rlTexCoord2f((shapeRect.x + shapeRect.width)/ shapeRect.width, (shapeRect.y + shapeRect.height)/ shapeRect.height); |
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); |
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rlVertex2f(position.x + 1, position.y + 1); |
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rlTexCoord2f((shapeRect.x + shapeRect.width)/ shapeRect.width, shapeRect.y/ shapeRect.height); |
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); |
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rlVertex2f(position.x + 1, position.y); |
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rlEnd(); |
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