|
|
@ -2,7 +2,7 @@ |
|
|
|
#
|
|
|
|
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
|
|
|
#
|
|
|
|
# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
|
|
|
|
# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
|
|
|
|
#
|
|
|
|
# This software is provided "as-is", without any express or implied warranty. In no event
|
|
|
|
# will the authors be held liable for any damages arising from the use of this software.
|
|
|
@ -26,18 +26,26 @@ |
|
|
|
# Define required raylib variables
|
|
|
|
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
|
|
|
|
PLATFORM ?= PLATFORM_DESKTOP |
|
|
|
RAYLIB_PATH ?= ..\.. |
|
|
|
RAYLIB_PATH = ..\.. |
|
|
|
PROJECT_NAME ?= standard_game |
|
|
|
|
|
|
|
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
|
|
|
|
# NOTE: Libraries should be provided in the selected form
|
|
|
|
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI) |
|
|
|
RAYLIB_PATH ?= /home/pi/raylib |
|
|
|
endif |
|
|
|
|
|
|
|
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
|
|
|
|
RAYLIB_LIBTYPE ?= STATIC |
|
|
|
OPENAL_LIBTYPE ?= STATIC |
|
|
|
|
|
|
|
# On PLATFORM_WEB force OpenAL Soft shared library
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB) |
|
|
|
OPENAL_LIBTYPE = SHARED |
|
|
|
endif |
|
|
|
# Use external GLFW library instead of rglfw module
|
|
|
|
USE_EXTERNAL_GLFW ?= FALSE |
|
|
|
|
|
|
|
# Use Wayland display server protocol on Linux desktop
|
|
|
|
# by default it uses X11 windowing system
|
|
|
|
USE_WAYLAND_DISPLAY ?= FALSE |
|
|
|
|
|
|
|
# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
|
|
|
|
|
|
|
|
|
|
|
|
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
|
|
@ -50,12 +58,22 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
|
|
|
ifeq ($(UNAMEOS),Linux) |
|
|
|
PLATFORM_OS=LINUX |
|
|
|
LIBPATH=linux |
|
|
|
else |
|
|
|
endif |
|
|
|
UNAMEOS=$(shell uname) |
|
|
|
ifeq ($(UNAMEOS),FreeBSD) |
|
|
|
PLATFORM_OS=FREEBSD |
|
|
|
LIBPATH=freebsd |
|
|
|
endif |
|
|
|
ifeq ($(UNAMEOS),Darwin) |
|
|
|
PLATFORM_OS=OSX |
|
|
|
LIBPATH=osx |
|
|
|
endif |
|
|
|
endif |
|
|
|
endif |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI) |
|
|
|
UNAMEOS=$(shell uname) |
|
|
|
ifeq ($(UNAMEOS),Linux) |
|
|
|
PLATFORM_OS=LINUX |
|
|
|
endif |
|
|
|
endif |
|
|
|
|
|
|
@ -67,8 +85,8 @@ endif |
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB) |
|
|
|
# Emscripten required variables |
|
|
|
EMSDK_PATH = C:/emsdk |
|
|
|
EMSCRIPTEN_VERSION = 1.37.9 |
|
|
|
CLANG_VERSION=e1.37.9_64bit |
|
|
|
EMSCRIPTEN_VERSION = 1.37.28 |
|
|
|
CLANG_VERSION=e1.37.28_64bit |
|
|
|
PYTHON_VERSION=2.7.5.3_64bit |
|
|
|
NODE_VERSION=4.1.1_64bit |
|
|
|
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) |
|
|
@ -86,6 +104,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
|
|
|
ifeq ($(PLATFORM_OS),OSX) |
|
|
|
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM_OS),FREEBSD) |
|
|
|
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/freebsd |
|
|
|
endif |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB) |
|
|
|
RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 |
|
|
@ -102,6 +123,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
|
|
|
# OSX default compiler |
|
|
|
CC = clang |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM_OS),FREEBSD) |
|
|
|
# FreeBSD default compiler |
|
|
|
CC = clang |
|
|
|
endif |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI) |
|
|
|
ifeq ($(RPI_CROSS_COMPILE),YES) |
|
|
@ -125,7 +150,7 @@ endif |
|
|
|
|
|
|
|
# Define compiler flags:
|
|
|
|
# -O1 defines optimization level
|
|
|
|
# -Og enable debugging
|
|
|
|
# -g enable debugging
|
|
|
|
# -s strip unnecessary data from build
|
|
|
|
# -Wall turns on most, but not all, compiler warnings
|
|
|
|
# -std=c99 defines C language mode (standard C from 1999 revision)
|
|
|
@ -138,6 +163,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-br |
|
|
|
# Additional flags for compiler (if desired)
|
|
|
|
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
|
|
|
ifeq ($(PLATFORM_OS),WINDOWS) |
|
|
|
# resources file contains windows exe icon |
|
|
|
# -Wl,--subsystem,windows hides the console window |
|
|
|
CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM_OS),LINUX) |
|
|
|
CFLAGS += -no-pie -D_DEFAULT_SOURCE |
|
|
|
endif |
|
|
@ -151,7 +181,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB) |
|
|
|
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing |
|
|
|
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) |
|
|
|
# -s USE_PTHREADS=1 # multithreading support |
|
|
|
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources |
|
|
|
# --preload-file resources # specify a resources folder for data compilation |
|
|
|
CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources |
|
|
|
|
|
|
|
# Define a custom shell .html and output extension |
|
|
|
CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html |
|
|
|
EXT = .html |
|
|
|
endif |
|
|
|
|
|
|
|
# Define include paths for required headers
|
|
|
@ -169,6 +204,13 @@ endif |
|
|
|
# Define library paths containing required libs
|
|
|
|
LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src |
|
|
|
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
|
|
|
ifeq ($(PLATFORM_OS),FREEBSD) |
|
|
|
INCLUDE_PATHS += -I/usr/local/include |
|
|
|
LDFLAGS += -L. -Lsrc -L/usr/local/lib |
|
|
|
endif |
|
|
|
endif |
|
|
|
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI) |
|
|
|
LDFLAGS += -L/opt/vc/lib |
|
|
|
endif |
|
|
@ -177,56 +219,55 @@ endif |
|
|
|
# if you want to link libraries (libname.so or libname.a), use the -lname
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
|
|
|
ifeq ($(PLATFORM_OS),WINDOWS) |
|
|
|
# Libraries for Windows desktop compiling |
|
|
|
# NOTE: GLFW3 and OpenAL Soft libraries should be installed |
|
|
|
LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 |
|
|
|
|
|
|
|
# Define required flags and libs for OpenAL Soft STATIC/SHARED usage |
|
|
|
# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building |
|
|
|
ifeq ($(OPENAL_LIBTYPE),STATIC) |
|
|
|
LDLIBS += -lopenal32 -lwinmm |
|
|
|
CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition |
|
|
|
else |
|
|
|
LDLIBS += -lopenal32dll |
|
|
|
endif |
|
|
|
# Libraries for Windows desktop compilation |
|
|
|
LDLIBS = -lraylib -lopengl32 -lgdi32 |
|
|
|
|
|
|
|
# Required for physac examples |
|
|
|
#LDLIBS += -static -lpthread |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM_OS),LINUX) |
|
|
|
# Libraries for Debian GNU/Linux desktop compiling |
|
|
|
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev |
|
|
|
LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl |
|
|
|
# NOTE: Required packages: libegl1-mesa-dev |
|
|
|
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt |
|
|
|
|
|
|
|
# On XWindow requires also below libraries |
|
|
|
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor |
|
|
|
# On X11 requires also below libraries |
|
|
|
LDLIBS += -lX11 |
|
|
|
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them |
|
|
|
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor |
|
|
|
|
|
|
|
# On Wayland windowing system, additional libraries requires |
|
|
|
ifeq ($(USE_WAYLAND_DISPLAY),TRUE) |
|
|
|
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon |
|
|
|
endif |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM_OS),OSX) |
|
|
|
# Libraries for OSX 10.9 desktop compiling |
|
|
|
# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev |
|
|
|
LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa |
|
|
|
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev |
|
|
|
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM_OS),FREEBSD) |
|
|
|
# Libraries for FreeBSD desktop compiling |
|
|
|
# NOTE: Required packages: mesa-libs |
|
|
|
LDLIBS = -lraylib -lGL -lpthread -lm |
|
|
|
|
|
|
|
# On XWindow requires also below libraries |
|
|
|
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor |
|
|
|
endif |
|
|
|
ifeq ($(USE_EXTERNAL_GLFW),TRUE) |
|
|
|
# NOTE: It could require additional packages installed: libglfw3-dev |
|
|
|
LDLIBS += -lglfw |
|
|
|
endif |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI) |
|
|
|
# Libraries for Raspberry Pi compiling |
|
|
|
# NOTE: Required packages: libopenal1 |
|
|
|
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal |
|
|
|
# NOTE: Required packages: libasound2-dev (ALSA) |
|
|
|
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl |
|
|
|
endif |
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB) |
|
|
|
# Libraries for web (HTML5) compiling |
|
|
|
LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc |
|
|
|
endif |
|
|
|
|
|
|
|
# Define additional parameters and flags for windows
|
|
|
|
ifeq ($(PLATFORM_OS),WINDOWS) |
|
|
|
# resources file contains raylib icon for windows .exe |
|
|
|
# -Wl,--subsystem,windows hides the console window |
|
|
|
WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows |
|
|
|
endif |
|
|
|
|
|
|
|
# Define output extension to generate a .html file using provided shell
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB) |
|
|
|
EXT = .html |
|
|
|
WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html |
|
|
|
endif |
|
|
|
|
|
|
|
# Define all source files required
|
|
|
|
PROJECT_SOURCE_FILES ?= standard_game.c \
|
|
|
|
screens/screen_logo.c \
|
|
|
@ -254,7 +295,7 @@ all: |
|
|
|
|
|
|
|
# Project target defined by PROJECT_NAME
|
|
|
|
$(PROJECT_NAME): $(OBJS) |
|
|
|
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS) |
|
|
|
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
|
|
|
|
|
|
|
# Compile source files
|
|
|
|
# NOTE: This pattern will compile every module defined on $(OBJS)
|
|
|
|