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@ -13,12 +13,15 @@ |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include "screens/screens.h" // NOTE: Defines global variable: currentScreen |
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#include "screens.h" // NOTE: Declares global (extern) variables and screens functions |
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#if defined(PLATFORM_WEB) |
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#include <emscripten/emscripten.h> |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Shared Variables Definition (global) |
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//---------------------------------------------------------------------------------- |
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GameScreen currentScreen = 0; |
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Font font = { 0 }; |
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Music music = { 0 }; |
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@ -27,8 +30,8 @@ Sound fxCoin = { 0 }; |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition (local to this module) |
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//---------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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static const int screenWidth = 800; |
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static const int screenHeight = 450; |
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// Required variables to manage screen transitions (fade-in, fade-out) |
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static float transAlpha = 0.0f; |
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@ -37,19 +40,16 @@ static bool transFadeOut = false; |
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static int transFromScreen = -1; |
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static int transToScreen = -1; |
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// NOTE: Some global variables that require to be visible for all screens, |
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// are defined in screens.h (i.e. currentScreen) |
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//---------------------------------------------------------------------------------- |
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// Local Functions Declaration |
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//---------------------------------------------------------------------------------- |
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static void ChangeToScreen(int screen); // No transition effect |
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static void ChangeToScreen(int screen); // Change to screen, no transition effect |
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static void TransitionToScreen(int screen); |
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static void UpdateTransition(void); |
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static void DrawTransition(void); |
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static void TransitionToScreen(int screen); // Request transition to next screen |
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static void UpdateTransition(void); // Update transition effect |
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static void DrawTransition(void); // Draw transition effect (full-screen rectangle) |
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static void UpdateDrawFrame(void); // Update and Draw one frame |
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static void UpdateDrawFrame(void); // Update and draw one frame |
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//---------------------------------------------------------------------------------- |
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// Main entry point |
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@ -66,7 +66,7 @@ int main(void) |
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font = LoadFont("resources/mecha.png"); |
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music = LoadMusicStream("resources/ambient.ogg"); |
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fxCoin = LoadSound("resources/coin.wav"); |
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SetMusicVolume(music, 1.0f); |
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PlayMusicStream(music); |
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@ -89,7 +89,7 @@ int main(void) |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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// Unload current screen data before closing |
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switch (currentScreen) |
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{ |
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@ -99,14 +99,14 @@ int main(void) |
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case ENDING: UnloadEndingScreen(); break; |
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default: break; |
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} |
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// Unload all global loaded data (i.e. fonts) here! |
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UnloadFont(font); |
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UnloadMusicStream(music); |
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UnloadSound(fxCoin); |
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CloseAudioDevice(); // Close audio context |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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@ -129,7 +129,7 @@ static void ChangeToScreen(int screen) |
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case ENDING: UnloadEndingScreen(); break; |
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default: break; |
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} |
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// Init next screen |
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switch (screen) |
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{ |
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@ -139,11 +139,11 @@ static void ChangeToScreen(int screen) |
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case ENDING: InitEndingScreen(); break; |
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default: break; |
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} |
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currentScreen = screen; |
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} |
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// Define transition to next screen |
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// Request transition to next screen |
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static void TransitionToScreen(int screen) |
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{ |
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onTransition = true; |
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@ -159,13 +159,13 @@ static void UpdateTransition(void) |
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if (!transFadeOut) |
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{ |
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transAlpha += 0.05f; |
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// NOTE: Due to float internal representation, condition jumps on 1.0f instead of 1.05f |
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// For that reason we compare against 1.01f, to avoid last frame loading stop |
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if (transAlpha > 1.01f) |
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{ |
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transAlpha = 1.0f; |
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// Unload current screen |
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switch (transFromScreen) |
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{ |
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@ -176,7 +176,7 @@ static void UpdateTransition(void) |
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case ENDING: UnloadEndingScreen(); break; |
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default: break; |
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} |
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// Load next screen |
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switch (transToScreen) |
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{ |
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@ -186,9 +186,9 @@ static void UpdateTransition(void) |
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case ENDING: InitEndingScreen(); break; |
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default: break; |
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} |
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currentScreen = transToScreen; |
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// Activate fade out effect to next loaded screen |
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transFadeOut = true; |
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} |
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@ -196,7 +196,7 @@ static void UpdateTransition(void) |
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else // Transition fade out logic |
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{ |
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transAlpha -= 0.02f; |
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if (transAlpha < -0.01f) |
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{ |
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transAlpha = 0.0f; |
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@ -220,22 +220,22 @@ static void UpdateDrawFrame(void) |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateMusicStream(music); // NOTE: Music keeps playing between screens |
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if (!onTransition) |
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{ |
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switch(currentScreen) |
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switch(currentScreen) |
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{ |
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case LOGO: |
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case LOGO: |
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{ |
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UpdateLogoScreen(); |
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if (FinishLogoScreen()) TransitionToScreen(TITLE); |
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} break; |
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case TITLE: |
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case TITLE: |
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{ |
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UpdateTitleScreen(); |
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if (FinishTitleScreen() == 1) TransitionToScreen(OPTIONS); |
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else if (FinishTitleScreen() == 2) TransitionToScreen(GAMEPLAY); |
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@ -243,22 +243,22 @@ static void UpdateDrawFrame(void) |
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case OPTIONS: |
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{ |
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UpdateOptionsScreen(); |
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if (FinishOptionsScreen()) TransitionToScreen(TITLE); |
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} break; |
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case GAMEPLAY: |
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{ |
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UpdateGameplayScreen(); |
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if (FinishGameplayScreen() == 1) TransitionToScreen(ENDING); |
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//else if (FinishGameplayScreen() == 2) TransitionToScreen(TITLE); |
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} break; |
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case ENDING: |
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{ |
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{ |
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UpdateEndingScreen(); |
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if (FinishEndingScreen() == 1) TransitionToScreen(TITLE); |
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} break; |
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@ -267,14 +267,14 @@ static void UpdateDrawFrame(void) |
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} |
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else UpdateTransition(); // Update transition (fade-in, fade-out) |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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switch(currentScreen) |
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switch(currentScreen) |
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{ |
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case LOGO: DrawLogoScreen(); break; |
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case TITLE: DrawTitleScreen(); break; |
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@ -283,12 +283,12 @@ static void UpdateDrawFrame(void) |
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case ENDING: DrawEndingScreen(); break; |
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default: break; |
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} |
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// Draw full screen rectangle in front of everything |
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if (onTransition) DrawTransition(); |
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//DrawFPS(10, 10); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |