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NEW CRAZY FEATURE: EVENTS AUTOMATION!

https://youtu.be/3dZenkpmRzM
pull/1821/head
Ray 3 年之前
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共有 2 個檔案被更改,包括 528 行新增3 行删除
  1. +2
    -0
      src/config.h
  2. +526
    -3
      src/core.c

+ 2
- 0
src/config.h 查看文件

@ -55,6 +55,8 @@
#define SUPPORT_COMPRESSION_API 1
// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
#define SUPPORT_DATA_STORAGE 1
// Support automatic generated events, loading and recording of those events when required
#define SUPPORT_EVENTS_AUTOMATION 1
// core: Configuration values
//------------------------------------------------------------------------------------

+ 526
- 3
src/core.c 查看文件

@ -82,6 +82,8 @@
* #define SUPPORT_DATA_STORAGE
* Support saving binary data automatically to a generated storage.data file. This file is managed internally
*
* #define SUPPORT_EVENTS_AUTOMATION
* Support automatic generated events, loading and recording of those events when required
*
* DEPENDENCIES:
* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly)
@ -476,6 +478,7 @@ typedef struct CoreData {
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
unsigned long long base; // Base time measure for hi-res timer
#endif
unsigned int frameCounter; // Frame counter
} Time;
} CoreData;
@ -496,6 +499,93 @@ static int gifFramesCounter = 0; // GIF frames counter
static bool gifRecording = false; // GIF recording state
static MsfGifState gifState = { 0 }; // MSGIF context state
#endif
#if defined(SUPPORT_EVENTS_AUTOMATION)
#define MAX_CODE_AUTOMATION_EVENTS 16384
typedef enum AutomationEventType {
EVENT_NONE = 0,
// Input events
INPUT_KEY_UP, // param[0]: key
INPUT_KEY_DOWN, // param[0]: key
INPUT_KEY_PRESSED, // param[0]: key
INPUT_KEY_RELEASED, // param[0]: key
INPUT_MOUSE_BUTTON_UP, // param[0]: button
INPUT_MOUSE_BUTTON_DOWN, // param[0]: button
INPUT_MOUSE_POSITION, // param[0]: x, param[1]: y
INPUT_MOUSE_WHEEL_MOTION, // param[0]: delta
INPUT_GAMEPAD_CONNECT, // param[0]: gamepad
INPUT_GAMEPAD_DISCONNECT, // param[0]: gamepad
INPUT_GAMEPAD_BUTTON_UP, // param[0]: button
INPUT_GAMEPAD_BUTTON_DOWN, // param[0]: button
INPUT_GAMEPAD_AXIS_MOTION, // param[0]: axis, param[1]: delta
INPUT_TOUCH_UP, // param[0]: id
INPUT_TOUCH_DOWN, // param[0]: id
INPUT_TOUCH_POSITION, // param[0]: x, param[1]: y
INPUT_GESTURE, // param[0]: gesture
// Window events
WINDOW_CLOSE, // no params
WINDOW_MAXIMIZE, // no params
WINDOW_MINIMIZE, // no params
WINDOW_RESIZE, // param[0]: width, param[1]: height
// Custom events
ACTION_TAKE_SCREENSHOT,
ACTION_SETTARGETFPS
} AutomationEventType;
// Event type
// Used to enable events flags
typedef enum {
EVENT_INPUT_KEYBOARD = 0,
EVENT_INPUT_MOUSE = 1,
EVENT_INPUT_GAMEPAD = 2,
EVENT_INPUT_TOUCH = 4,
EVENT_INPUT_GESTURE = 8,
EVENT_WINDOW = 16,
EVENT_CUSTOM = 32
} EventType;
static const char *autoEventTypeName[] = {
"EVENT_NONE",
"INPUT_KEY_UP",
"INPUT_KEY_DOWN",
"INPUT_KEY_PRESSED",
"INPUT_KEY_RELEASED",
"INPUT_MOUSE_BUTTON_UP",
"INPUT_MOUSE_BUTTON_DOWN",
"INPUT_MOUSE_POSITION",
"INPUT_MOUSE_WHEEL_MOTION",
"INPUT_GAMEPAD_CONNECT",
"INPUT_GAMEPAD_DISCONNECT",
"INPUT_GAMEPAD_BUTTON_UP",
"INPUT_GAMEPAD_BUTTON_DOWN",
"INPUT_GAMEPAD_AXIS_MOTION",
"INPUT_TOUCH_UP",
"INPUT_TOUCH_DOWN",
"INPUT_TOUCH_POSITION",
"INPUT_GESTURE",
"WINDOW_CLOSE",
"WINDOW_MAXIMIZE",
"WINDOW_MINIMIZE",
"WINDOW_RESIZE",
"ACTION_TAKE_SCREENSHOT",
"ACTION_SETTARGETFPS"
};
// Automation Event (20 bytes)
typedef struct AutomationEvent {
unsigned int frame; // Event frame
unsigned int type; // Event type (AutoEventType)
int params[3]; // Event parameters (if required)
} AutomationEvent;
static AutomationEvent *events = NULL; // Events array
static unsigned int eventCount = 0; // Events count
static bool eventsPlaying = false; // Play events
static bool eventsRecording = false; // Record events
//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking
#endif
//-----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
@ -574,6 +664,13 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
#endif // PLATFORM_RPI || PLATFORM_DRM
#if defined(SUPPORT_EVENTS_AUTOMATION)
static void LoadAutomationEvents(const char *fileName);
static void ExportAutomationEvents(const char *fileName);
static void RecordAutomationEvent(unsigned int frame);
static void PlayAutomationEvent(unsigned int frame);
#endif
#if defined(_WIN32)
// NOTE: We include Sleep() function signature here to avoid windows.h inclusion (kernel32 lib)
void __stdcall Sleep(unsigned long msTimeout); // Required for Wait()
@ -799,7 +896,13 @@ void InitWindow(int width, int height, const char *title)
CORE.Input.Mouse.currentPosition.x = (float)CORE.Window.screen.width/2.0f;
CORE.Input.Mouse.currentPosition.y = (float)CORE.Window.screen.height/2.0f;
#endif // PLATFORM_ANDROID
#if defined(SUPPORT_EVENTS_AUTOMATION)
events = (AutomationEvent *)malloc(MAX_CODE_AUTOMATION_EVENTS*sizeof(AutomationEvent));
CORE.Time.frameCounter = 0;
#endif
#endif // PLATFORM_DESKTOP || PLATFORM_WEB || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
}
// Close window and unload OpenGL context
@ -925,6 +1028,10 @@ void CloseWindow(void)
if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL);
#endif
#if defined(SUPPORT_EVENTS_AUTOMATION)
free(events);
#endif
CORE.Window.ready = false;
TRACELOG(LOG_INFO, "Window closed successfully");
}
@ -1876,8 +1983,35 @@ void EndDrawing(void)
if (((gifFramesCounter/15)%2) == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, RED);
DrawText("RECORDING", 50, CORE.Window.screen.height - 25, 10, MAROON);
DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON);
DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED);
}
rlDrawRenderBatchActive(); // Update and draw internal render batch
}
#endif
#if defined(SUPPORT_EVENTS_AUTOMATION)
if (eventsRecording)
{
gifFramesCounter++;
if (((gifFramesCounter/15)%2) == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON);
DrawText("EVENTS RECORDING", 50, CORE.Window.screen.height - 25, 10, RED);
}
rlDrawRenderBatchActive(); // Update and draw internal render batch
}
else if (eventsPlaying)
{
gifFramesCounter++;
if (((gifFramesCounter/15)%2) == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, LIME);
DrawText("EVENTS PLAYING", 50, CORE.Window.screen.height - 25, 10, GREEN);
}
rlDrawRenderBatchActive(); // Update and draw internal render batch
@ -1906,6 +2040,19 @@ void EndDrawing(void)
}
PollInputEvents(); // Poll user events
#if defined(SUPPORT_EVENTS_AUTOMATION)
if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter);
// TODO: When should we play? After/before/replace PollInputEvents()?
if (eventsPlaying)
{
if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false;
PlayAutomationEvent(CORE.Time.frameCounter);
}
#endif
CORE.Time.frameCounter++;
}
// Initialize 2D mode with custom camera (2D)
@ -5039,6 +5186,22 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
}
}
#endif // SUPPORT_SCREEN_CAPTURE
#if defined(SUPPORT_EVENTS_AUTOMATION)
else if (key == GLFW_KEY_F11 && action == GLFW_PRESS)
{
eventsRecording = !eventsRecording;
// On finish recording, we export events into a file
if (!eventsRecording) ExportAutomationEvents("eventsrec.rep");
}
else if (key == GLFW_KEY_F9 && action == GLFW_PRESS)
{
LoadAutomationEvents("eventsrec.rep");
eventsPlaying = true;
TRACELOG(LOG_WARNING, "eventsPlaying enabled!");
}
#endif
else
{
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
@ -6627,3 +6790,363 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
return nearestIndex;
}
#endif
#if defined(SUPPORT_EVENTS_AUTOMATION)
// NOTE: Loading happens over AutomationEvent *events
static void LoadAutomationEvents(const char *fileName)
{
//unsigned char fileId[4] = { 0 };
// Load binary
/*
FILE *repFile = fopen(fileName, "rb");
fread(fileId, 4, 1, repFile);
if ((fileId[0] == 'r') && (fileId[1] == 'E') && (fileId[2] == 'P') && (fileId[1] == ' '))
{
fread(&eventCount, sizeof(int), 1, repFile);
TraceLog(LOG_WARNING, "Events loaded: %i\n", eventCount);
fread(events, sizeof(AutomationEvent), eventCount, repFile);
}
fclose(repFile);
*/
// Load events (text file)
FILE *repFile = fopen(fileName, "rt");
if (repFile != NULL)
{
unsigned int count = 0;
char buffer[256] = { 0 };
fgets(buffer, 256, repFile);
while (!feof(repFile))
{
if (buffer[0] == 'c') sscanf(buffer, "c %i", &eventCount);
else if (buffer[0] == 'e')
{
sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type,
&events[count].params[0], &events[count].params[1], &events[count].params[2]);
count++;
}
fgets(buffer, 256, repFile);
}
if (count != eventCount) TRACELOG(LOG_WARNING, "Events count provided is different than count");
fclose(repFile);
}
TRACELOG(LOG_WARNING, "Events loaded: %i", eventCount);
}
// Export recorded events into a file
static void ExportAutomationEvents(const char *fileName)
{
// TODO: eventCount is required -> header? -> rAEL
unsigned char fileId[4] = "rEP ";
// Save as binary
/*
FILE *repFile = fopen(fileName, "wb");
fwrite(fileId, 4, 1, repFile);
fwrite(&eventCount, sizeof(int), 1, repFile);
fwrite(events, sizeof(AutomationEvent), eventCount, repFile);
fclose(repFile);
*/
// Export events as text
FILE *repFile = fopen(fileName, "wt");
if (repFile != NULL)
{
fprintf(repFile, "# Automation events list\n");
fprintf(repFile, "# c <events_count>\n");
fprintf(repFile, "# e <frame> <event_type> <param0> <param1> <param2> // <event_type_name>\n");
fprintf(repFile, "c %i\n", eventCount);
for (int i = 0; i < eventCount; i++)
{
fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type,
events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]);
}
fclose(repFile);
}
}
// EndDrawing() -> After PollInputEvents()
// Check event in current frame and save into the events[i] array
static void RecordAutomationEvent(unsigned int frame)
{
for (int key = 0; key < 512; key++)
{
// INPUT_KEY_UP (only saved once)
if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_KEY_UP;
events[eventCount].params[0] = key;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_KEY_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
// INPUT_KEY_DOWN
if (CORE.Input.Keyboard.currentKeyState[key])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_KEY_DOWN;
events[eventCount].params[0] = key;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_KEY_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
}
for (int button = 0; button < MAX_MOUSE_BUTTONS; button++)
{
// INPUT_MOUSE_BUTTON_UP
if (CORE.Input.Mouse.previousButtonState[button] && !CORE.Input.Mouse.currentButtonState[button])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_MOUSE_BUTTON_UP;
events[eventCount].params[0] = button;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
// INPUT_MOUSE_BUTTON_DOWN
if (CORE.Input.Mouse.currentButtonState[button])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_MOUSE_BUTTON_DOWN;
events[eventCount].params[0] = button;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
}
// INPUT_MOUSE_POSITION (only saved if changed)
if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) ||
((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y))
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_MOUSE_POSITION;
events[eventCount].params[0] = (int)CORE.Input.Mouse.currentPosition.x;
events[eventCount].params[1] = (int)CORE.Input.Mouse.currentPosition.y;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
// INPUT_MOUSE_WHEEL_MOTION
if ((int)CORE.Input.Mouse.currentWheelMove != (int)CORE.Input.Mouse.previousWheelMove)
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_MOUSE_WHEEL_MOTION;
events[eventCount].params[0] = (int)CORE.Input.Mouse.currentWheelMove;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_WHEEL_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
for (int id = 0; id < MAX_TOUCH_POINTS; id++)
{
// INPUT_TOUCH_UP
if (CORE.Input.Touch.previousTouchState[id] && !CORE.Input.Touch.currentTouchState[id])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_TOUCH_UP;
events[eventCount].params[0] = id;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
// INPUT_TOUCH_DOWN
if (CORE.Input.Touch.currentTouchState[id])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_TOUCH_DOWN;
events[eventCount].params[0] = id;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
// INPUT_TOUCH_POSITION
// TODO: It requires the id!
/*
if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) ||
((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y))
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_TOUCH_POSITION;
events[eventCount].params[0] = id;
events[eventCount].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
events[eventCount].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
*/
}
for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++)
{
// INPUT_GAMEPAD_CONNECT
/*
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
(CORE.Input.Gamepad.currentState[gamepad] == true)) // Check if changed to ready
{
// TODO: Save gamepad connect event
}
*/
// INPUT_GAMEPAD_DISCONNECT
/*
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
(CORE.Input.Gamepad.currentState[gamepad] == false)) // Check if changed to not-ready
{
// TODO: Save gamepad disconnect event
}
*/
for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++)
{
// INPUT_GAMEPAD_BUTTON_UP
if (CORE.Input.Gamepad.previousButtonState[gamepad][button] && !CORE.Input.Gamepad.currentButtonState[gamepad][button])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_GAMEPAD_BUTTON_UP;
events[eventCount].params[0] = gamepad;
events[eventCount].params[1] = button;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
// INPUT_GAMEPAD_BUTTON_DOWN
if (CORE.Input.Gamepad.currentButtonState[gamepad][button])
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_GAMEPAD_BUTTON_DOWN;
events[eventCount].params[0] = gamepad;
events[eventCount].params[1] = button;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
}
for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++)
{
// INPUT_GAMEPAD_AXIS_MOTION
if (CORE.Input.Gamepad.axisState[gamepad][axis] > 0.1f)
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_GAMEPAD_AXIS_MOTION;
events[eventCount].params[0] = gamepad;
events[eventCount].params[1] = axis;
events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_AXIS_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
}
}
// INPUT_GESTURE
if (GESTURES.current != GESTURE_NONE)
{
events[eventCount].frame = frame;
events[eventCount].type = INPUT_GESTURE;
events[eventCount].params[0] = GESTURES.current;
events[eventCount].params[1] = 0;
events[eventCount].params[2] = 0;
TRACELOG(LOG_INFO, "[%i] INPUT_GESTURE: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
eventCount++;
}
}
// Play automation event
static void PlayAutomationEvent(unsigned int frame)
{
for (unsigned int i = 0; i < eventCount; i++)
{
if (events[i].frame == frame)
{
switch (events[i].type)
{
// Input events
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = false; break; // param[0]: key
case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = true; break; // param[0]: key
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = false; break; // param[0]: key
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = true; break; // param[0]: key
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
{
CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0];
CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1];
} break;
case INPUT_MOUSE_WHEEL_MOTION: CORE.Input.Mouse.currentWheelMove = (float)events[i].params[0]; break; // param[0]: delta
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
{
CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1];
CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2];
} break;
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
{
CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f);
} break;
case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> gestures.h: GESTURES.current
// Window events
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
case WINDOW_MINIMIZE: MinimizeWindow(); break;
case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break;
// Custom events
case ACTION_TAKE_SCREENSHOT:
{
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
screenshotCounter++;
} break;
case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break;
default: break;
}
}
}
}
#endif

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