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Updated release versions for raylib 1.8

pull/371/head
Ray San 7 年之前
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共有 8 個文件被更改,包括 48 次插入27 次删除
  1. +31
    -14
      release/include/raylib.h
  2. 二進制
      release/libs/android/armeabi-v7a/libraylib.a
  3. 二進制
      release/libs/android/armeabi-v7a/libraylib.so
  4. 二進制
      release/libs/html5/libraylib.bc
  5. 二進制
      release/libs/win32/mingw32/libraylib.a
  6. 二進制
      release/libs/win32/mingw32/libraylibdll.a
  7. 二進制
      release/libs/win32/mingw32/raylib.dll
  8. +17
    -13
      src/Makefile

+ 31
- 14
release/include/raylib.h 查看文件

@ -5,21 +5,22 @@
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
*
* FEATURES:
* - Library written in plain C code (C99)
* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
* - Written in plain C code (C99) in PascalCase/camelCase notation
* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* - Multiple textures support, including compressed formats and mipmaps generation
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
* - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
* - Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
* - Flexible Materials system, supporting classic maps and PBR maps
* - Shaders support, including Model shaders and Postprocessing shaders
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support and mixing channels: [audio]
* - VR stereo rendering support with configurable HMD device parameters
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
* - Complete bindings k">for Lua, Go and Pascal
* - Complete bindings n">to LUA (raylib-lua) and Go (raylib-go)
*
* NOTES:
* 32bit Colors - Any defined Color is always RGBA (4 byte)
* One custom font is loaded by default when InitWindow() [core]
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
@ -31,12 +32,16 @@
*
* OPTIONAL DEPENDENCIES:
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
* stb_truetype (Sean Barret) for ttf fonts loading [text]
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
* dr_flac (David Reid) for FLAC audio file loading [audio]
* rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
* tinfl for data decompression (DEFLATE algorithm) [rres]
*
*
@ -303,7 +308,7 @@
//----------------------------------------------------------------------------------
#ifndef __cplusplus
// Boolean type
#if !defined(_STDBOOL_H) || !defined(__STDBOOL_H) // CLang uses second form
#ifndef bool
typedef enum { false, true } bool;
#endif
#endif
@ -518,6 +523,20 @@ typedef struct RRESData {
// RRES type (pointer to RRESData array)
typedef struct RRESData *RRES;
// Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
int hResolution; // HMD horizontal resolution in pixels
int vResolution; // HMD vertical resolution in pixels
float hScreenSize; // HMD horizontal size in meters
float vScreenSize; // HMD vertical size in meters
float vScreenCenter; // HMD screen center in meters
float eyeToScreenDistance; // HMD distance between eye and display in meters
float lensSeparationDistance; // HMD lens separation distance in meters
float interpupillaryDistance; // HMD IPD (distance between pupils) in meters
float lensDistortionValues[4]; // HMD lens distortion constant parameters
float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
} VrDeviceInfo;
//----------------------------------------------------------------------------------
// Enumerators Definition
//----------------------------------------------------------------------------------
@ -660,13 +679,10 @@ typedef enum {
HMD_DEFAULT_DEVICE = 0,
HMD_OCULUS_RIFT_DK2,
HMD_OCULUS_RIFT_CV1,
HMD_OCULUS_GO,
HMD_VALVE_HTC_VIVE,
HMD_SAMSUNG_GEAR_VR,
HMD_GOOGLE_CARDBOARD,
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
} VrDevice;
HMD_SONY_PSVR
} VrDeviceType;
// RRESData type
typedef enum {
@ -1078,7 +1094,8 @@ RLAPI void BeginBlendMode(int mode); // Beg
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
// VR control functions
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera

二進制
release/libs/android/armeabi-v7a/libraylib.a 查看文件


二進制
release/libs/android/armeabi-v7a/libraylib.so 查看文件


二進制
release/libs/html5/libraylib.bc 查看文件


二進制
release/libs/win32/mingw32/libraylib.a 查看文件


二進制
release/libs/win32/mingw32/libraylibdll.a 查看文件


二進制
release/libs/win32/mingw32/raylib.dll 查看文件


+ 17
- 13
src/Makefile 查看文件

@ -46,7 +46,7 @@ RAYLIB_PATH ?= ..
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
# NOTE: OpenAL Soft library should be provided in the selected form
RAYLIB_LIBTYPE ?= STATIC
RAYLIB_LIBTYPE ?= SHARED
OPENAL_LIBTYPE ?= STATIC
# On PLATFORM_WEB force OpenAL Soft shared library
@ -85,14 +85,25 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.9
CLANG_VERSION=e1.37.9_64bit
EMSCRIPTEN_VERSION = 1.37.21
CLANG_VERSION=e1.37.21_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android required path variables
ANDROID_NDK = C:/android-ndk
ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
# Android architecture: ARM or ARM64
ANDROID_ARCH ?= ARM
endif
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
# Define output directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
@ -120,15 +131,6 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
endif
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android required path variables
ANDROID_NDK = C:/android-ndk
ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
# Android architecture: ARM or ARM64
ANDROID_ARCH ?= ARM
endif
# Define raylib graphics api depending on selected platform
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# By default use OpenGL 3.3 on desktop platforms
@ -304,8 +306,9 @@ else
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library
ifeq ($(PLATFORM_OS),WINDOWS)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -lglfw3 -lgdi32 -lopenal32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
@echo "expected OpenAL Soft static library linking"
endif
ifeq ($(PLATFORM_OS),LINUX)
# Compile raylib to shared library version for GNU/Linux.
@ -324,6 +327,7 @@ else
endif
else
# Compile raylib static library.
@echo raylib library release path is $(RAYLIB_RELEASE_PATH)
$(AR) rcs $(RAYLIB_RELEASE_PATH)/libraylib.a $(OBJS)
@echo "raylib static library generated (libraylib.a)!"
ifeq ($(OPENAL_LIBTYPE),STATIC)

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