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@ -15,12 +15,30 @@ |
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* This example has been created using raylib 1.0 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5) |
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* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#if defined(PLATFORM_WEB) |
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#include <emscripten/emscripten.h> |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Local Variables Definition (local to this module) |
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//---------------------------------------------------------------------------------- |
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Camera camera = { 0 }; |
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Vector3 cubePosition = { 0 }; |
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//---------------------------------------------------------------------------------- |
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// Local Functions Declaration |
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//---------------------------------------------------------------------------------- |
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static void UpdateDrawFrame(void); // Update and draw one frame |
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//---------------------------------------------------------------------------------- |
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// Main entry point |
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//---------------------------------------------------------------------------------- |
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int main() |
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{ |
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// Initialization |
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@ -30,7 +48,6 @@ int main() |
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InitWindow(screenWidth, screenHeight, "raylib"); |
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Camera camera = { 0 }; |
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camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; |
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; |
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@ -39,45 +56,55 @@ int main() |
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SetCameraMode(camera, CAMERA_ORBITAL); |
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n">Vector3 cubePosition = { 0 }; |
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o">//-------------------------------------------------------------------------------------- |
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#if defined(PLATFORM_WEB) |
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emscripten_set_main_loop(UpdateDrawFrame, 60, 1); |
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#else |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateCamera(&camera); |
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//---------------------------------------------------------------------------------- |
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UpdateDrawFrame(); |
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} |
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#endif |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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return 0; |
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} |
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ClearBackground(RAYWHITE); |
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// Update and draw game frame |
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static void UpdateDrawFrame(void) |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateCamera(&camera); |
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//---------------------------------------------------------------------------------- |
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BeginMode3D(camera); |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); |
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); |
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DrawGrid(10, 1.0f); |
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ClearBackground(RAYWHITE); |
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EndMode3D(); |
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BeginMode3D(camera); |
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DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); |
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); |
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); |
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DrawGrid(10, 1.0f); |
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DrawFPS(10, 10); |
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EndMode3D(); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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DrawFPS(10, 10); |
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return 0; |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |