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			*   This example has been created using raylib 1.0 (www.raylib.com) | 
			
		
		
	
		
			
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			*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   Copyright (c) 2013-2020 Ramon Santamaria (@raysan5) | 
			
		
		
	
		
			
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			*   Copyright (c) 2013-2022 Ramon Santamaria (@raysan5) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			********************************************************************************************/ | 
			
		
		
	
		
			
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			#include "raylib.h" | 
			
		
		
	
		
			
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			#if defined(PLATFORM_WEB) | 
			
		
		
	
		
			
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			    #include <emscripten/emscripten.h> | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			//---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			// Local Variables Definition (local to this module) | 
			
		
		
	
		
			
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			//---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			Camera camera = { 0 }; | 
			
		
		
	
		
			
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			Vector3 cubePosition = { 0 }; | 
			
		
		
	
		
			
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			//---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			// Local Functions Declaration | 
			
		
		
	
		
			
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			//---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			static void UpdateDrawFrame(void);          // Update and draw one frame | 
			
		
		
	
		
			
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			//---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			// Main entry point | 
			
		
		
	
		
			
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			//---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			int main()  | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Initialization | 
			
		
		
	
	
		
			
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			@ -30,7 +48,6 @@ int main() | 
			
		
		
	
		
			
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			    InitWindow(screenWidth, screenHeight, "raylib"); | 
			
		
		
	
		
			
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			    Camera camera = { 0 }; | 
			
		
		
	
		
			
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			    camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; | 
			
		
		
	
		
			
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			    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; | 
			
		
		
	
		
			
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			    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; | 
			
		
		
	
	
		
			
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			@ -39,45 +56,55 @@ int main() | 
			
		
		
	
		
			
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			    SetCameraMode(camera, CAMERA_ORBITAL); | 
			
		
		
	
		
			
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			    n">Vector3 cubePosition = { 0 }; | 
			
		
		
	
		
			
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			    o">//-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			#if defined(PLATFORM_WEB) | 
			
		
		
	
		
			
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			    emscripten_set_main_loop(UpdateDrawFrame, 60, 1); | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    // Main game loop | 
			
		
		
	
		
			
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			    while (!WindowShouldClose())    // Detect window close button or ESC key | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Update | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        UpdateCamera(&camera); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        UpdateDrawFrame(); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    // De-Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    CloseWindow();                  // Close window and OpenGL context | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        // Draw | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        BeginDrawing(); | 
			
		
		
	
		
			
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			    return 0; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			            ClearBackground(RAYWHITE); | 
			
		
		
	
		
			
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			// Update and draw game frame | 
			
		
		
	
		
			
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			static void UpdateDrawFrame(void) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Update | 
			
		
		
	
		
			
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			    //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    UpdateCamera(&camera); | 
			
		
		
	
		
			
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			    //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			            BeginMode3D(camera); | 
			
		
		
	
		
			
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			    // Draw | 
			
		
		
	
		
			
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			    //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    BeginDrawing(); | 
			
		
		
	
		
			
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			                DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); | 
			
		
		
	
		
			
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			                DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); | 
			
		
		
	
		
			
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			                DrawGrid(10, 1.0f); | 
			
		
		
	
		
			
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			        ClearBackground(RAYWHITE); | 
			
		
		
	
		
			
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			            EndMode3D(); | 
			
		
		
	
		
			
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			        BeginMode3D(camera); | 
			
		
		
	
		
			
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			            DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); | 
			
		
		
	
		
			
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			            DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); | 
			
		
		
	
		
			
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			            DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); | 
			
		
		
	
		
			
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			            DrawGrid(10, 1.0f); | 
			
		
		
	
		
			
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			            DrawFPS(10, 10); | 
			
		
		
	
		
			
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			        EndMode3D(); | 
			
		
		
	
		
			
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			        EndDrawing(); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			        DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); | 
			
		
		
	
		
			
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			    // De-Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    CloseWindow();        // Close window and OpenGL context | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        DrawFPS(10, 10); | 
			
		
		
	
		
			
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			    return 0; | 
			
		
		
	
		
			
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			    EndDrawing(); | 
			
		
		
	
		
			
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			    //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			} |