@ -283,7 +283,7 @@ Font LoadFont(const char *fileName)  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    {   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        font . baseSize  =  DEFAULT_TTF_FONTSIZE ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        font . charsCount  =  DEFAULT_TTF_NUMCHARS ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        font . chars  =  LoadFontData ( fileName ,  font . baseSize ,  NULL ,  font . charsCount ,  b">false  ) ;  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        font . chars  =  LoadFontData ( fileName ,  font . baseSize ,  NULL ,  font . charsCount ,  ">FONT_DEFAULT  ) ;  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        Image  atlas  =  GenImageFontAtlas ( font . chars ,  font . charsCount ,  font . baseSize ,  4 ,  0 ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        font . texture  =  LoadTextureFromImage ( atlas ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        UnloadImage ( atlas ) ;   
			
		 
		
	
	
		
			
				
				
					
						 
					 
				
				
					
						 
					 
				
				
				 
			
			 
			
			@ -319,8 +319,8 @@ Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontCha  
			
		 
		
	
		
			
			 
			 
			
			 
			
			      
			
		 
		
	
		
			
			 
			 
			
			 
			
			    font . baseSize  =  fontSize ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    font . charsCount  =  ( charsCount  >  0 )  ?  charsCount  :  95 ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    font . chars  =  LoadFontData ( fileName ,  font . baseSize ,  fontChars ,  font . charsCount ,  b">false  ) ;  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    Image  atlas  =  GenImageFontAtlas ( font . chars ,  font . charsCount ,  font . baseSize ,  0 ,  0 ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    font . chars  =  LoadFontData ( fileName ,  font . baseSize ,  fontChars ,  font . charsCount ,  ">FONT_DEFAULT  ) ;  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    Image  atlas  =  GenImageFontAtlas ( font . chars ,  font . charsCount ,  font . baseSize ,  2 ,  0 ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    font . texture  =  LoadTextureFromImage ( atlas ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    UnloadImage ( atlas ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			      
			
		 
		
	
	
		
			
				
				
				
				
					
						 
					 
				
				 
			
			 
			
			@ -329,7 +329,7 @@ Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontCha  
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			/ /  Load  font  data  for  further  use  
			
		 
		
	
		
			
			 
			 
			
			 
			
			/ /  NOTE :  Requires  TTF  font  and  can  generate  SDF  data  
			
		 
		
	
		
			
			 
			 
			
			 
			
			CharInfo  * LoadFontData ( const  char  * fileName ,  int  fontSize ,  int  * fontChars ,  int  charsCount ,  bool  sdf )  
			
		 
		
	
		
			
			 
			 
			
			 
			
			CharInfo  * LoadFontData ( const  char  * fileName ,  int  fontSize ,  int  * fontChars ,  int  charsCount ,  int  type )  
			
		 
		
	
		
			
			 
			 
			
			 
			
			{  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    / /  NOTE :  Using  some  SDF  generation  default  values ,   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    / /  trades  off  precision  with  ability  to  handle  * smaller *  sizes   
			
		 
		
	
	
		
			
				
				
				
				
					
						 
					 
				
				 
			
			 
			
			@ -337,6 +337,8 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    # define SDF_ON_EDGE_VALUE         128   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    # define SDF_PIXEL_DIST_SCALE     64.0f   
			
		 
		
	
		
			
			 
			 
			
			 
			
			      
			
		 
		
	
		
			
			 
			 
			
			 
			
			    # define BITMAP_ALPHA_THRESHOLD     80   
			
		 
		
	
		
			
			 
			 
			
			 
			
			      
			
		 
		
	
		
			
			 
			 
			
			 
			
			    / /  In  case  no  chars  count  provided ,  default  to  95   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    charsCount  =  ( charsCount  >  0 )  ?  charsCount  :  95 ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			      
			
		 
		
	
	
		
			
				
				
					
						 
					 
				
				
					
						 
					 
				
				
				 
			
			 
			
			@ -390,9 +392,20 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        / /       stbtt_GetCodepointBitmapBox ( )         - -  how  big  the  bitmap  must  be   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        / /       stbtt_MakeCodepointBitmap ( )           - -  renders  into  bitmap  you  provide   
			
		 
		
	
		
			
			 
			 
			
			 
			
			          
			
		 
		
	
		
			
			 
			 
			
			 
			
			        if  ( o">! sdf  )  chars [ i ] . data  =  stbtt_GetCodepointBitmap ( & fontInfo ,  scaleFactor ,  scaleFactor ,  ch ,  & chw ,  & chh ,  & chars [ i ] . offsetX ,  & chars [ i ] . offsetY ) ;  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        if  ( n">type  ! =  FONT_SDF  )  chars [ i ] . data  =  stbtt_GetCodepointBitmap ( & fontInfo ,  scaleFactor ,  scaleFactor ,  ch ,  & chw ,  & chh ,  & chars [ i ] . offsetX ,  & chars [ i ] . offsetY ) ;  
			
		 
		
	
		
			
			 
			 
			
			 
			
			        else  if  ( ch  ! =  32 )  chars [ i ] . data  =  stbtt_GetCodepointSDF ( & fontInfo ,  scaleFactor ,  ch ,  SDF_CHAR_PADDING ,  SDF_ON_EDGE_VALUE ,  SDF_PIXEL_DIST_SCALE ,  & chw ,  & chh ,  & chars [ i ] . offsetX ,  & chars [ i ] . offsetY ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			          
			
		 
		
	
		
			
			 
			 
			
			 
			
			        if  ( type  = =  FONT_BITMAP )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        {   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            / /  Aliased  bitmap  ( black  &  white )  font  generation ,  avoiding  anti - aliasing   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            / /  NOTE :  For  optimum  results ,  bitmap  font  should  be  generated  at  base  pixel  size   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            for  ( int  p  =  0 ;  p  <  chw * chh ;  p + + )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            {   
			
		 
		
	
		
			
			 
			 
			
			 
			
			                if  ( chars [ i ] . data [ p ]  <  BITMAP_ALPHA_THRESHOLD )  chars [ i ] . data [ p ]  =  0 ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			                else  chars [ i ] . data [ p ]  =  255 ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            }   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        }   
			
		 
		
	
		
			
			 
			 
			
			 
			
			          
			
		 
		
	
		
			
			 
			 
			
			 
			
			        chars [ i ] . rec . width  =  ( float ) chw ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        chars [ i ] . rec . height  =  ( float ) chh ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			        chars [ i ] . offsetY  + =  ( int ) ( ( float ) ascent * scaleFactor ) ;