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@ -2548,8 +2548,15 @@ bool rlCheckRenderBatchLimit(int vCount) |
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if ((RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vCounter + vCount) >= |
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(RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) |
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{ |
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int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; |
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int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; |
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overflow = true; |
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rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside |
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// restore state of last batch so we can continue adding vertices |
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RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; |
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RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; |
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} |
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#endif |
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