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REVIEWED: `DrawLine()` to avoid pixel rounding issues #3931

pull/3949/head
Ray 9 months ago
parent
commit
e0027eb767
1 changed files with 6 additions and 4 deletions
  1. +6
    -4
      src/rshapes.c

+ 6
- 4
src/rshapes.c View File

@ -178,8 +178,9 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo
{
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f((float)startPosX, (float)startPosY);
rlVertex2f((float)endPosX, (float)endPosY);
// WARNING: Adding 0.5f offset to "center" point on selected pixel
rlVertex2f((float)startPosX + 0.5f, (float)startPosY + 0.5f);
rlVertex2f((float)endPosX + 0.5f, (float)endPosY + 0.5f);
rlEnd();
}
@ -188,8 +189,9 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
{
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(startPos.x, startPos.y);
rlVertex2f(endPos.x, endPos.y);
// WARNING: Adding 0.5f offset to "center" point on selected pixel
rlVertex2f(startPos.x + 0.5f, startPos.y + 0.5f);
rlVertex2f(endPos.x + 0.5f, endPos.y + 0.5f);
rlEnd();
}

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