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@ -1885,7 +1885,7 @@ void rlActiveDrawBuffers(int count) |
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if (count > 0) |
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if (count > 0) |
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{ |
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{ |
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if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8"); |
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if (count > 8) TRACELOG(RL_LOG_WARNING, "GL: Max color buffers limited to 8"); |
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else |
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else |
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{ |
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{ |
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unsigned int buffers[8] = { |
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unsigned int buffers[8] = { |
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@ -1902,7 +1902,7 @@ void rlActiveDrawBuffers(int count) |
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glDrawBuffers(count, buffers); |
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glDrawBuffers(count, buffers); |
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} |
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} |
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} |
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} |
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else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); |
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else TRACELOG(RL_LOG_WARNING, "GL: One color buffer active by default"); |
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#endif |
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#endif |
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} |
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} |
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@ -2219,10 +2219,10 @@ static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint |
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default: break; |
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default: break; |
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} |
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} |
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TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message); |
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TRACELOG(LOG_WARNING, " > Type: %s", msgType); |
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TRACELOG(LOG_WARNING, " > Source = %s", msgSource); |
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TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity); |
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TRACELOG(RL_LOG_WARNING, "GL: OpenGL debug message: %s", message); |
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TRACELOG(RL_LOG_WARNING, " > Type: %s", msgType); |
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TRACELOG(RL_LOG_WARNING, " > Source = %s", msgSource); |
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TRACELOG(RL_LOG_WARNING, " > Severity = %s", msgSeverity); |
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} |
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} |
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#endif |
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#endif |
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@ -4178,7 +4178,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type) |
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RL_FREE(log); |
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RL_FREE(log); |
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} |
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} |
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// Unload object allocated by glCreateShader(), |
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// Unload object allocated by glCreateShader(), |
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// despite failing in the compilation process |
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// despite failing in the compilation process |
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glDeleteShader(shader); |
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glDeleteShader(shader); |
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shader = 0; |
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shader = 0; |
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